Okay heres how it goes:
A. You buy one of 3 Golems
a(1). Heavy Golem ( seems to be very tough) Price: $150
a(2). Light Golem (seems very frail but has a spark in its Eye) Price: $150
a(3). Basic Golem (very average) Price $100
B. You train them
b(1). Strength Training ( makes the golem work on your Mage Tower) Price: $50 Effect: + 1 STR 20% to +1 size to tower - 1 INT
b(2) Intellegence Training (makes the golem craft magical gear for your Mage tower) Price: $75 Effect: +1 INT (INTX2)%chance of gaining a magic Artifact of level 1 Per 10 INT ( level 0 artifact for INT 1-9) 50% chance of losing 1 STP
B(3)Structural Prowess(STP) Training(makes the golem train at survival) Price: $50 +1 STP
B(4) Scouting (makes the golem explore) Price: $10 10% chance of increasing INT STR or STP 50% chance of Finding INTX5 Gold
C. Then you fight
c(1) Monster Fighting Price: $0 STR X10% chance of Success Effect: +1 EXP
c(2) Golem Fighting Price: $100 STR+INT X10% Chance of Success Effect: +5 EXP
c(3) Player Fighting Price: $0 Players then fight Eachother The Defender Gain Defensive Bonus's Attacker Gains Offensive Bonus's ( if any )
Defensive Bonus: (Tower Size)X5% Bonus to max Health, Various Artifact effects
Offensive Bonus: Various Artifact Effects
Fighting: Attacker Goes first May use any Abilities Known
Starting Abilities:
Bash ( slams fist ) Deals STR X1 damage
Block ( puts arms up ) Absorbs STP X1 Damage and has a INTX2% chance of dealing STRX.5 damage
Winning: When you win a Fight you may choose to Keep attacking the Tower
you deal STR/5 damage to the Tower per round but the tower deals damage Back to you of TowersizeX10/your STP a round to you
Losing: When you lose a player fight You golem runs back to your tower and repairs itself For 10 Rounds or until fight ends
Other Things to do:
Make your Golem Add on to your Tower Costs TowersizeX50/Golem INT and adds 1 To Tower size
Make your golem Craft Artifacts: Costs 200/Golem INT 50% chance to make a Artifact of Level INT/10
Makes your Golem Train Its Powers: Costs $100 You pick STP INT or STR and a Level 0-5 You gain 25% bonus if you have the previous Level and you have a 25% chance of Learning a New abilty You may pick to have a random stat but the level is ALWAYS 1 higher than your currect lvl ( lvl 0 is bash and block for STR and STP no one has lvl 0 int spell which is fireball )
Hire your Golem off Gains 100 Gold But you Miss 3 Rounds
Starting Gold : 200
you may have 1 Golem per 5 Tower Sizes
Starting Golem stats:
Heavy Golem STR 2 INT 0 STP 1
Light Golem STR 0 INT 2 STP 1
Basic Golem STR 1 INT 1 STP 1
Stat Benefits Not Listed : STR adds 2 HP STP adds 10 HP INT adds 5 Magic Power ( mana )
Effects Of EXP
Every LVLx10 EXP ( if ur lvl 1 u need 10 EXP for lvl 2 if lvl 2 u need 20 EXP for lvl 3 ECT ) You Level up Gaining 2 Free Stats and +10 HP and + 5 Magic Power
Any Questions Just Ask ^^ if not Lets get started
To Gain Money:
Hire Golem
Scout
Venture into Dungeon Conviently located Outside Your Tower
Dungeon:
You Go into the Dungeon Which will be The Same except every time you leave the dungeon Monsters and treasure randomly replaces themselves or respawns
Each dungeon is 10x10x5 10 squares wide 10 tall 5 floors
1 is the surface lvl 2 is right below that ECT.
Monsters:
Common: 5 Per level
Uncommon 3 Per level
Rare: 1 Per level
Level 1:
Goblin[common] HP: 5 STR 2 Skills: Bash Reward: 1 Gold
Skeleton[uncommon] HP 10 STR 1 Skills Bash Reward: 3 gold
Skeleton Mage[rare]: HP: 10 MP: 10 STR: 0 INT: 2 Skills: Fireball ( deals INTX1.5 damage costs 3 MP ) Reward: 10 Gold
Level 2:
Skeleton[common]: HP 10 STR 2 Skills: Bash Reward: 3 Gold
Bandit[uncommon]: HP 15 STR 4 skills Bash Reward 5 Gold
Bandit Master[Rare]: HP 30 STR 4 skills Bash Reward 20 Gold
Level 3:
Bandit[common]: HP: 20 STR: 4 skills Bash Reward 5 Gold
Troll[Uncommon]: HP: 60 STR: 3 Skills Bash Reward 10 Gold
Troll Chief[rare] HP: 60 STR: 6 skills Slam ( 1.5X STR ) Reward 40 Gold
Level 4:
Troll[Common]: HP 60 STR 4 skills Bash Reward 10 Gold
Ogre[Uncommon]: HP 60 STR 10 skills Bash Reward 15 Gold
Ogre Magi[rare]: HP 60 MP: 50 STR 4 INT 10 skills: Fireball, Flaming Punch ( STRXINT damage MP: 10 ) Reward 75 Gold
Level 5:
Wyrmling[Common] HP 75 STR 10 Skills: Slam Reward 25 Gold
Young Dragon[Uncommon] HP 200 STR 30 Skills Slam Reward 100 Gold
Ancient Dragon[Rare] HP 500 STR 50 Skills Slam Reward 1000 Gold
Treasure:
1 Treasure Per level Treasure Randomly Chosen
Level 1:
Magic Artifact of level 0-2 (random)
Gold: 4d6 Gold
Level 2:
Magic Artifact of level 2-3(random)
Gold: 4d10
Level 3:
Magic Artifact of level 3-5 ( random)
Gold 4d20
Level 4:
Magic Artifact of Level 5-7 (random)
Gold 8d20
Level 5:
Magic Arifact of Level 7-12(random)
Gold 8d100
DUngeon: It takes 1 turn to Travel A level in the dungeon Each Floor looks like this
/=wall U=stairs up M=monster T=Treasure D=Door
[U][/][ ][T][ ][/][ ][D][ ]
[ ][/][ ][M][ ][/][ ][ ][M]
[ ][/][ ][ ][ ][/][ ][ ][ ]
[M][/][/][D][/][M][ ][ ][ ]
[ ][/][ ][ ][M][ ][/][ ][ ]
[ ][D][ ][ ][ ][ ][/][ ][M]
[ ][/][/][/][/][/][/][ ][ ]
[M][ ][ ][M][ ][ ][/][ ][ ]
[ ][ ][ ][ ][ ][ ][D][M][ ]
You get to pick what to fight Unless there is no way around a monster.
Monsters Appear Randomly on that and also You do not heal in between Fights you heal once u LEAVE the dungeon and if you die you lose ALL your reward
I buy: Basic Golem