Starting weapons that come with the ship don't take up any weapon slots, & they're free. Why do you think it's dumb that we can't sell them?
Starting weapons that come with the ship don't take up any weapon slots, & they're free. Why do you think it's dumb that we can't sell them?
WHAT NINE THOUSANDOriginally Posted by Wikipedia
Because you didn't mention that. I thought they took up a slot.
Its Dumb Because With a Frigate your screwedyou can fire only 1 weapon type a turn and frigate starts with plasma cannon and missile launcher ( 2 different types ) thus even with the added hull its useless vs the starting 2 plasmas :/
and your right i did bad math *pokes eye out*
1200
-frigate
+400
1250
Now for weapons
-800
*buys 8 fighters*
450 left
*buys 9 lasers*
*puts 1 laser on the frigate and 1 on each of the fighters*
All Fighters:
2 Lasers
Frigate:
1 Laser
Elevation of Asteroid 1 (Top Left): 3
Elevation of Asteroid 2 (Bottom Left): 6
Elevation of Asteroid 3 (Bottom Right): 2
JYAP's Elevation: 4
Half's Flagship Elevation: 3
Half's Fighter1 Elevation: 7
Half's Fighter2 Elevation: 4
Half's Fighter3 Elevation: 4
Half's Fighter4 Elevation: 3
Half's Fighter5 Elevation: 6
Half's Fighter6 Elevation: 5
Half's Fighter7 Elevation: 4
Half's Fighter8 Elevation: 4
Toss's Elevation: 4
Elevation Cap: 7
[ ][ ][ ][ ][ ][ ][ ][N][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][A][ ][ ][N][N][N][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][P][ ][ ][ ][ ][ ][ ][N][N][ ][J][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][HF][HF][HF][HF][HF]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][HF][HF][HF][HF][H][HF]
and now the moves
[ ][ ][ ][ ][ ][ ][ ][N][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][A][ ][ ][N][N][N][ ][ ][ ][ ][HF5][ ][ ][ ][ ][ ][ ]
[ ][P][ ][ ][ ][ ][ ][ ][N][N][ ][J+HF1][ ][ ][ ][HF3][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][HF4][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][HF6][HF8][HF7][A][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][HF2][ ][ ][ ][][][H][ ]
Every fighter fires at JYAP
16 Lasers 48 Damage Each ship gains 2 heat
JYAP Armor = 0
JYAP HP = 51
JYAP ur turn ^^
Last edited by Halfwingseen; 07-30-2006 at 12:53 PM.
The lasers and fighters were official? Whatever.
I fire on the frigate. If I can't reach,I move within the longest range possible and use every weapon on Halfwing. 98 damage. Now shut up.
*looks at jyaps move points and corrects his movements* if jyap moves as close as he can the map looks like this
[ ][ ][ ][ ][ ][ ][ ][N][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][A][ ][ ][N][N][N][ ][ ][ ][ ][HF5][ ][ ][ ][ ][ ][ ]
[ ][P][ ][ ][ ][ ][ ][ ][N][N][ ][HF1][ ][ ][ ][HF3][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ 2][ 1][ ][HF4][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ 3][HF6][HF8][HF7][A][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][A][ ][ ][ ][ ][ 4][5 ][ 6][ J][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][HF2][ ][ ][ ][ ][ ][H][ ]
JYAP is 6 squares form me ( including height )
Thus protoss move ( ur move doesnt really matter but nxt turn i blow up jyaps ship if he moves there
Actually, Halfwing, I stated in the rulebook that if you have 2 or more of the same weapon, you can fire all weapons of the said name. Since the Frigate has a bunch of weapon slots, there's room for a bunch of the same weapon, not to mention chassis upgrades.
Note: I found that I needed to name my ship; it will be the Krull Kullen.
[][][][][][][][N][][][][][][][][][][][][]
[][][][A][][][N][N][N][][][][][HF5][][][][][][]
[][][P][][][][][][N][N][][HF1][][][][HF3][][][][]
[][][][][][][][][][][][][][HF4][][][][][][]
[][][][][][][][][][][][HF6][HF8][HF7][A][][][][][]
[][][][][][A][][][][][][][][J][][][][][][]
[][][][][][][][][][][][][HF2][][][][][][H][]
$50 for each weapon/etc for each weapon will be given to both of you at the end of the round. As well, the winner gets $500 at the end of the round. Noting that, all players will gain $250 for each ship they destroy in combat, including Starbird Pirates.
There seems to be a lot of this that I didn't mention. I'm hoping for this to be the last of them. Don't worry, most will be in your favor.
Weapon Approvals:
Explosive Cargo: Hmm. Put this on a lot of fighters and watch the fireworks. Approved.
Laser Hull: Approved.
Reinforced Hull: Approved.
Mining Laser: What I don't like is the $1 reward you get for blowing up an asteroid with it. Money doesn't grow on trees nor asteroids, right? At any rate, semi-approved. Maybe I'll make it so the $1-per-asteroid reward comes at the end of the round.
Mining Upgrade: OVERPOWERED. I'll nerf it. Semi-Approved.
Large Mining Laser: ACK! Needs to be nerfed. Disapproved.
Pulse Laser: Looks good to me. The only thing is, since every damage done to Armor counts as 1 to HP, it would be as if the ship had no armor. Approved.
Last edited by Protoss119; 07-30-2006 at 02:58 PM.
WHAT NINE THOUSANDOriginally Posted by Wikipedia
[ ][ ][ ][ ][ ][ ][ ][J+N][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][A][ ][ ][N][N][N][ ][ ][ ][ ][HF5][ ][ ][ ][ ][ ][ ]
[ ][P][ ][ ][ ][ ][ ][ ][N][N][ ][HF1][ ][ ][ ][HF3][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][HF4][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][HF6][HF8][HF7][A][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][HF2][ ][ ][ ][][][H][ ]
Retreat...
Weapon Ideas while waiting for toss to move
AutoCannon(plasma): Fires 1 plasma burst at all ships in range automatically ( does not count as the 1 weapon u can fire) range: see plasma cannon Damage: see plasma Cannon Heat: see plasma Cannon Price $100
AutoCannon(Laser) Fires a laser at all nearby ships in range auto ( does not count as the 1 weapon u can fire ) range: see laser Damage: see laser Heat: see laser Price $200
AutoCannon(Mining) fires a mining Laser at all nearby Ships in range ( does not count as the 1 weapon u can fire ) range : see mining laser damage see mining laser heat see mining laser ( takes up twice a smuch room as a mining laser ) Prise: $75
EchoCannon: Fires a Burst of Sonic Energy Damage: 30 ( that ship takes 5 damage(per echocannon) on its next turn as an Echo ) Range: 3 Heat: 5 Cooldown:2 Price $300
Black Hole Generator: Creates a black hole that prevents all weapons from working the the projectile ( or light beam ) comes within 1 square of the blackhole also any ship caught in it may no longer move and takes 5 Damage a second ( black hole lasts until the users next turn ) Cooldown 5 heat: 30 Range: 3 Price $500
Asteroid Shield: ( creates a large Asteroid Around target ( may be self ) That target Cannot Move and if the Asteroid is killed ( except by mining laser or from inside ) the ships armor takes 20 damage All damage is done to the asteroid not the ship within Lasts: until killed
Cooldown 4 Turns ( weapons inide the asteroid may not target anythign ooutside the asteroid ( except Generators and shields ) ( thus you can asteroid yourself and another at the same time ) Heat: 15 Price $500
Void Generators: Bends space dealing 40 damage to target space and 20 to each space to the top/left/right/bottom of the target area (fires 4 squares awya in each direction) ( affects all hieghts )Cooldown: 5 turns Heat: -20 ( removes 20 heat ) Causes the ship
that used it not to move(but may fire) for its next turn price: $600
Fleet: 20 Drones ( 5 hp 5 armor ships with 2 Speed and equipped with a autocannon:mining Laser ) for $1750
Explosive Fleet: 20 Drones Equiped with Explosive Cargo and the ability to detonate ones self ( does not deal full explosive cargo damage deals 10 damage to the ship that it explodes against ) for $2000
Laser Battery: Damage: 75 Range 4 Heat: 20 Cooldown 0 ( but may not be fired while charging and charges for 1 turn ( the ship must remian in range and the firing ship may move before firing ) Price: $750
HellBomb: Damage 200: Range 2 AoE: everything 2 squares in any dircetion from the target Heat: 160 ( basically u can only use one)
( does its damage only to ships that are unable to move ( not including your ship ) Cooldown : 7 Price: $900
Targetting Computer: Increases Range of all weapons by 1 ( may only have one ) Price: $1500
Lead Missiles: (may be used with Other Missiles when firing )Fires a missile that targets thier engines making the ship unable to move until 2 turns heat: 5 Cooldown 4 Range 3 Price: $450
Ship: Battleship
HP: 300
Armor: 500
Speed:0
Weapon Slots: 20
Starting Weapon things: 4 Fighters and 10 Drones + 1 Laser Battery
Price $7500
I will not be outdone!
Lightning Barrier: Creates a shield of lightning around your ship that damages everything on contact for 10 damage per turn and gives a permanent 5 armor. Range 0,5 heat per turn on,no CD. $1000
Repulsor Bolt: Shoots a blast that does no damage but sends the target backwards 3 spaces in the direction the shot came from. If the object hits another object,both take 20 damage. Range 4,10 heat,5 turn CD. $900
Repulsor Shield: Something similiar to the repulsor bolt in shield form. Sends enemies 2 spaces backwards on contact. Also blocks the first shot of multi-hit weapons. Range 0,7 heat/turn,0 turn CD. $1100
Tractor Beam: Pulls a target from afar up to 3 spaces towards(but not into) your ship. Because of the nature of this,you can move asteroids around for strategic blocking,or pull an enemy into another's range. Range 8,10 heat,4 turn CD. $850
Point Defense Rifle: More of a gadget. When activated,shoots down a missile attacking you. 2 heat,2 turn CD. $100
Mine: Drops a mine behind you that deals 40 damage when someone passes by it. 0 heat,5 turn CD. $500
Mine Shooter: Shoots the mine up to 3 spaces ahead. 6 turn CD,$650.
Black Hole Generator 2.0: Creates a black hole at a location 3 spaces ahead. The process destroys the weapon for the round and damages the ship using it for 50 damage. 30 heat. $2500
Nebula Generator: Spreads 3 Nebula spaces out in front of you. Only has enough gases for one shot. 25 heat. $2200
JYAP Laser(lol): Fires a laser that goes through everything in the way. Range infinite,35 damage,80 heat,8 turn CD. $3500
Noob Attractor: When shot out,in 3 turns,5 Noobs(Spacebird Pirates)arrive on the map. 10 heat. $1200
Gravity Well: Oneshot,when used,a gravity well appears at the center. Everything(except nebulas)is pulled in 2 spaces into the well each turn. Colliding asteroids are outright destroyed. Colliding ships take 35 damage. Lasts 5 turns.
Armor Piercing Laser: Weak laser,but pierces armor and damages the ship anyways. 5 damage,5 heat,1 turn CD. $350
TAKE THAT!
Dummy Asteroid makes an asteroid at target CD: 1 heat: 5 Range 4 Price $300
Laser Wall Creates an inpenetrable wall between 2 asteroids that after taking 30 damage falls any ships colliding with it take 10 damage CD NONE ( once per wall ) heat NONE price: $150
Trip Mine: Makes a Beam "|" between 2 asteroids that when tripped causes the ship tripping it to take 20 damage Range:2 Cooldown: 3 heat NONE Price $300
Wormhole Drive: Once per fight may move an infinite number o spaces Cooldown once heat= 0 price: $800
Acid Shot: ( fires 2 shots ) each shot deals 1 damage to hull but 10 to armor (even after armor gone just does 1 damage to hull) Cooldown 1 heat: 10 Range 3 price: $250
Fusion Core: Allows the ship to contain Fusion Reactions: Price $750( not set them off )
Fusion Generator: Creates a fusion reaction that when target ship dies in a nebula creates a star which does 50 damage to everything on the map and expands from the nebula 1 space a turn any ship touching the star dies cooldown 10 turns range infinite cost: $1200 heat: 140
Sacrifice Detonator: blows the ship causing a Chain reaction instantly killing everything around it which causes another chain reaction killing eveyrthign around it ect ect ect into infinity: Cooldown...DOH! range DOH! heat DOH! price: $3000
Flashbeam: disables target weapon Cooldown 1 range 2 heat 50 price $300
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