This is a game I thought up based on JYAP's tank game (GODDAMMIT, GIVE IT A TITLE! Jk) and...blah blah blah. You'll find at the end that much of the credit will go to JYAP anyway. Read & Weep.
Alphus
Forum game by Protoss119
This game sort of works like JYAP’s tank game, except we’re dealing with a good space battle. I got this idea while playing a flash game (and soon after playing ST: Armada 2 as the Federation). Anyway, let’s go over the basic concept.
Ships
There are a few terms to the stats of your ship. These are:
HP: Need I go over this?
Armor: This acts the same as HP except it takes all the damage from a particular weapon. When that happens, all damage done to HP counts as 1. However, like HP, Armor can be depleted and thus the ship takes normal damage.
Speed: The number of spaces a starship can move. Navigation will be explained later.
$<number>: If you haven’t figured this out yet, it’s because you’re either a newb or a retard. This is money in case you don’t understand English. Players start out with $1200 to spend on chassis designs, weapons, etc.
First off, before you can start playing, you need a ship. Three chassis selections are available. More expensive chassis designs will cost you more, but will open up more opportunities…to survive. Available ships:
Gunship – The fastest chassis design – odd for a gunship design but wait till you see everything else – and with a good weapon slot compliment but lacks armor & HP. 90 HP, 25 Armor, 7 Speed, comes with 5 weapon slots and as a starting weapon a Plasma Cannon. $200
Corvette – A cheap, all-around ship design. 120 HP, 50 armor, 4 speed, comes with 3 weapon slots and as starting weapons 2 Plasma Cannons. $250
Frigate – Slow & heavily armored with the most weapon slots out of all of them. Because of the extreme slowness, it gets a +1 range bonus to all weapons. 150 HP, 60 Armor, 1 Speed, comes with 7 weapon slots and as starting weapons a Plasma Cannon & a Rocket Launcher. $350
Weapons
OK. I bet you have no clue about the weapons, so let’s go over them, shall we?
Terms:
Damage: What are you, stoopid?! I does not need to goes over this!
Heat: Let’s face it, weapons generate heat. This is the amount of heat that it generates. When the heat score reaches 150, the ship has to shut down until the heat score reaches at most 75. Heat goes down by 10 per turn +5 per heat sink (explained later), so for the most basic weapons, you should have no heat problems.
Cooldown: The amount of time for a weapon to, well, cool down after it has been fired or reload. Usually, it takes place after the weapon has been fired, but in terms of weapons like the CML, it doesn’t take place until all readied missiles have been fired.
Range: The range of the weapon, as in you have to be at most X squares to fire it. Frigates get a +1 bonus to the range on all weapons.
OK, so you’re already bored. THE WEAPONS!
Plasma Cannon – A basic, rapid-firing weapon. Fires 4 shots at once. 3 damage per shot, 2 heat (per 2 shots), Cooldown 1 turn, Range 2. $100
“Long Gun” Laser – A sort of laser sniper rifle. Low heat, ton ‘o damage, very good range. 25 damage, 2 heat, Cooldown 3 turns, Range 5. $350
Rocket Launcher: Basic explosive launcher. Hellish damage, but suffers from cooldown and pretty high heat for a basic weapon. 30 damage, 8 heat, Cooldown 5 turns, Range 4. $300
Controlled Missile Launcher (CML): Not-so-basic weapon. Allows you to fire up to 5 missiles a turn. Cooldown doesn’t take place until all 5 missiles have been fired. 6 damage per missile, 5 heat per missile, Cooldown 2 turns, Range 2. $400
Greater Plasma Cannon – Better then your average Plasma Cannon. Fires 8 shots at once. 3 damage per shot, 2 heat (per 2 shots), Cooldown 1 turn, Range 3. $200
Plasma Launcher – Unlike the Plasma Cannon, this weapon just fires 1 big bolt of plasma, doing heavy damage. Suffers from Cooldown & Heat. 50 damage, 30 heat, Cooldown 6 turns, Range 3. $500
Ion Cannon – Does a bit of damage and disables one of the target’s weapons for 3 turns. 10 damage, 12 heat, Cooldown 2 turns, Range 4. $450
I’ll be thinking of more. In the meantime…
Upgrades
Let’s face it: everyone wants a freaking powerful ship. Well, I have good news for you: that’s quite possible. Not only in the form of having a ton of weapons of mass destruction, but also in upgrading your ship. The costs of upgrades keep going up the more you get, which is why it is monitored with Levels. Upgrades:
HP Upgrade: No level limit. Adds +5 HP. $200 +$50 per upgrade.
Armor Upgrade: No level limit. Adds +3 Armor. $200 +$50 per upgrade.
Engine Upgrade: Maximum level 3. Adds 1 to Speed. $300 +$75 per upgrade.
Heat Sink Upgrade: Maximum level 10. Adds 1 heat sink which takes off 5 heat per turn in addition to the normal 10. $200 +$25 per upgrade.
And if you truly want a ton of weapons, we have Chassis upgrades too. Chassis upgrades save you weapon slots by giving you weapons that take up no said weapon slots. However, you can only have 1. Once you get a Chassis upgrade, you can’t get another.
Plasma Cannon upgrade: Gives your ship 3 additional Plasma Cannons. $500.
Rocket Launcher upgrade: Gives your ship 3 additional Rocket Launchers. $1000.
More coming soon with the weapons.
Text block'd/10.