Al, I love you for that XP for monsters thing... I was going to suggest something like it. I feel we Need DM events. Sure, killing other players is fun and whatnot, but for a change of pace we could have both opposing teams contesting for a cash bounty on some creature's head. Just an idea, and it needs some work...But its out there now...
As for scripting Knock Down and Improved Knockdown to work on fixxed intervals...I'm apprehensive on that issue. You've heard my points in game, but i'll post them here anyway... Everyone complains about being Knock Down spammed now...Forget the fact that if the mage were to be able to cast anything the melees would be blasted with fireballs or some other massive damage Area of Effect that does 6d6, etc damage. Forget the fact mages also get Damage Shields, Concealment spells, Damage Reductions, and their own line of KnockDown spells. Yes, there is a HP differential. 1d4 vs 1d10 per level...But that hardly matters when the fighter is being Haste-Blasted with high damage spells. The level eight fighters can fall in a single round to two fireballs...In fact, if they didn't have CON bonuses...A level 11 fighter could fall as well.(Max Fireballs, taking the 5 fire resist into view.) If not, you could always cast fireball twice over again the next round.Next, i read somewhere that someone said that casting PK is just a mage using their endowed skills.KD is an endowed skill as well, besides the mages should have no excuse, especially wizards. No one is barring them from putting points into Discipline, and there are discipline gloves for sale.Granted, they could stand to be greaters, but, hey, that doesn't matter to me. Also, you can't hit a mage while he's running and the first thing a mage does when confronted by melees is run to get spell room. They can't be hit while running, and by the time you get up to them if they run right..You are out of attack of opportunity space, so you don't get that free attack. Which brings me to my next issue.
The walking while dazed issue NEEDS to be addressed. Nothing like dying to a dazed person because they walk around, preventing you from attacking them until the daze wears off..Or that classic walk around while dazed and rest of the team storms in scene...Then they have to nerve to say they aren't running because you can't run while in Daze..So its 'walking away', not 'running away'. Nothing irks me to a greater degree than this and the KD issue. They are trying to bend the rules to their advantage, and it sucks. When i'm dazed i just stand still. I know i'm going to die.
*sigh* sorry about this all you Administrators, but...I needed to get that off my chest. If i see Knock Down and Improved Knock Down nerfed and nothing done about Phantasmal Killer, Finger of Death, Wierd, etc. I'm gone. Some of you may say good riddance, some may not. Others may not care at all.No one cares about a single player. Anyway, just delete my characters if you aren't going to do anything about the spells and just nerf Knock Down. I'll know whats going on. Ciao for now.
-Drakefiend