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Forum Trading Card Game! Wee! Forum game!

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Thread: Forum Trading Card Game! Wee! Forum game!

  1. #1
    Mage JYAP's Avatar
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    Forum Trading Card Game! Wee! Forum game!

    Like it says. Like Yu-Gi-Oh,but with "monsters" such as Harner,Kirby,Yoshi,and others,with appropriately themed spell/trap cards. So how did I encounter such a idea?

    FLASHBACK

    In Eternal War...

    Memakes fun of Yu-Gi-Oh by playing Rain the Noobslayer in attack mode and directly attacks Yugi)

    END FLASHBACK

    Right then. Now that that's established,Dredoc is my helper, so to you . Anyhoo,you have to "buy" your starter packs and booster packs. Everyone gets $10.00+The amount of posts you have. No spamming for $$$. Starters packs are:

    Eternal War Starter($8 ):

    Rain Mirnimanex1
    Dredoc Anthorngleasx1
    Barrey Klennerx1
    Song Birdx1
    Armageddon's Psychotic Storytellerx1
    Magus Magisx1
    Unknownx1
    Cara Coldsx1
    Drow Dumbass...err,Archerx1
    Dwarf O' Devastationx1
    Vesin o cara mais fodax1
    Half Orcx3
    Scythe Fighterx3
    Cornersneakerx3
    Noob Floodx2
    Provokex2
    Scythex3
    Shieldx2
    DM Watchx1
    Reportx1
    Critical Hitx2
    Gangx2
    TKx1
    Raise Deadx1
    Idiocityx2
    Huntx1

    Commentary:Mostly set around increasing attack power.

    Eternal War Booster Packs($2):

    Common:
    Half Orc
    Cornersneaker
    Scythe Fighter
    Wizard
    Haste
    Spam
    Scythe
    Shield
    Bard Song
    Curse Song
    Noob

    Uncommon:

    Vesin o cara mais foda
    Drow Archer
    Cara Colds
    Dwarf O' Devastation
    Hunt
    Noob Flood
    Idiocity
    Powerleveler
    Rage
    Belt of Strength
    Nerf
    Critical Hit
    Hunt
    Dragon's Lair

    Rare:

    Song Bird
    Hell Bird
    Ice Bird
    Nurse Bird
    Raise Dead
    Report
    DM Watch
    Provoke
    Unknown
    Magus Magis
    Barrey Klenner

    Unique To The Starter:

    Rain Mirnimane
    Dredoc Anthorngleas
    TK

    Dream Land Starter($7):

    Kirbyx1
    Meta Knightx1
    King Dededex1
    Shadow Kirbyx1
    Whispy Woodx1
    UFOx2
    Metal Guardianx1
    Heavy Knightx2
    Giant Rockyx1
    Gordox1
    Waddle Deex3
    Waddle Doox2
    Boxinx2
    Sparkyx2
    Bronto Burtx3
    Scarfyx2
    Wheeliex2
    Dream Landx2
    Swordx1
    Wheelx1
    Stonex1
    Fighterx1
    Laserx1
    Beamx1
    Sparkx1
    Warp Starx2
    Whispy Windx1
    Apple Barragex1
    Swallowx3
    Cell Phonex1
    Enemy Triggerx1
    Star Rodx1

    Comments:Bigger deck than Eternal War. Get Kirby out ASAP.

    Dream Land Booster Pack$2)

    Common:
    Waddle Dee
    Waddle Doo
    Boxin
    Wheelie
    Scarfy
    Sparky
    Bronto Burt
    Parasol Waddle Dee
    Parasol
    Dream Land
    Swallow
    Warp Star

    Uncommon:
    Cupie
    Cupid
    Giant Rocky
    Stone
    Beam
    Fighter
    Spark
    Wheel
    Sword Knight
    Sword
    Heavy Knight
    Shotzo
    Gordo
    Whispy Wind

    Rare:
    Whispy Wood
    Shadow Kirby
    King Dedede
    U.F.O.
    UFO
    Apple Barrage
    Star Rod
    Enemy Trigger
    Flamer
    Burning

    Unique To The Starter:
    Kirby
    Meta Knight
    Cell Phone


    There you go. How do you earn cash? Here's how:

    Post in any of my topics:+$.10
    Post:+$.01
    Spam:-$1
    Battle someone:+$.50
    Beat someone:+$1 and a card
    Get 10 Booster Packs:+$3 every 10
    Be Dredoc:+$.05 per post
    Suggest card/booster/starter:+$.50/$2/$5
    Be Dredoc and suggest the aboveouble above
    Say this is stupid:-1 Soul

    Dredoc can't register,so he gets more $$$. Deal with it. I'll work on the cards' actual stats later. Have fun.




    Oh,and sign up now and get a bonus card!

  2. #2
    I'm in. How does gameplay work?

  3. #3
    Mage JYAP's Avatar
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    Like playing Yu-Gi-Oh. Anyways,I got time,so let me do stats/effects for Eternal War.

    Rain Mirnimane:3000 AP, 1800 DP,L8,Scythe User/Pro,destroys all Noobs on the field,regardless of alignment
    Dredoc Anthorngleas:2600 AP,2200 DP,L7,Ranged/Pro,can make a direct attack at 1/2 his AP
    Barrey Klenner:2500 AP,2600 DP,L8,Caster/Pro
    Song Bird:2200 AP,2700 DP,L8,Caster/Pro,when played,all your monsters get +300 to AP and DP.
    Armageddon's Psychotic Storyteller:2700 AP,2200 DP,L8,Caster/Pro,when played, all enemy monsters lose 300 AP and DP.
    Magus Magis:2200 AP/DP,L6,Caster/Pro
    Unknown:1800 AP, 1500 DP,L5,Melee,can be played without a sacrifice for 1000 LP
    Cara Colds:1700 AP,2500 DP,L6,Noob
    Drow Archer:1000 AP,1800 DP,L4,Noob
    Dwarf O' Devastation:2000 AP,1800 DP,L5,Noob/Caster
    Vesin o cara mais foda:2800 AP,1200 DP,L7,Caster,gets +500 to AP when fighting Melee/Scythe Users/Noobs.
    Half Orc:1500 AP,600 DP,L3,Noob
    Scythe Fighter:1700 AP,1000 DP,L4,Noob/Scythe User
    Cornersneaker:800 AP,1600 DP,L4,Noob
    Noob Flood(Trap Card):If your opponent attacks directly and a Pro isn't on the field,summon up to 3 Noobs. L5 and L6 Noobs count as 2.
    Provoke(Trap Card):If a Noob directly attacks,summon a Pro for 1000 LP.
    Scythe(Equip Card):+500 AP to Scythe Users.
    Shield(Equip Card):+500 DP to Noobs and certain Casters.
    DM Watch(Magic Card):All Noobs get -700 to AP/DP.
    Report(Magic Card):Instantly destroy a Noob,or weaken a chosen target by 500 AP/DP.
    Critical Hit(Trap Card):When your monster attacks,add 500 AP.
    Gang(Trap Card):When either you attack or get attacks,add 300 AP/DP per monster on your side of the field.
    TK(Magic Card):Choose a enemy monster,then choose a weaker monster. The weaker is destroyed as if the stronger attacked it,and the stronger is morphed into a cow and loses 1000 AP/DP. You lose 2000 LP when playing this.
    Raise Dead(Magic Card):If you have a Caster when playing this,choose a monster from the discard pile to put in your hand. If not,put the monster in your deck.
    Idiocity(Quick-Play Card):Negates the effects of a trap or magic card at the cost of 1000 LP.
    Hunt:Choose a monster type,then choose one of your monsters. That monster gains 500 AP/DP VS that type.
    Wizard:500 AP,600 DP,L2,Noob/Caster,can attack directly.
    Haste(Magic Card):Give a target monster a extra action if you have a Caster on the field. Otherwise,this has no effect.
    Spam(Magic Card):If you have a Noob on the field,lower all enemy AP/DP values by 50 per turn this card is in play.
    Bard Song(Magic Card):Use with Song Bird to double effect.
    Curse Song(Magic Card):Use with Arma to double effect.
    Noob:1300 AP/DP,L4,Noob
    Powerleveler:1900 AP,1000 DP,L5
    Rage(Magic Card):If used on Rain or Half Orc,+500 AP. No effect otherwise.
    Belt of Strength(Equip Card):+500 AP
    Nerf(Trap Card):Trigger when anything you don't like happens. If a magic card is played,null the effects. If a monster attacks,lower AP by 500. If a trap card flips,null that effect too. Lose 500 LP upon triggering.
    Dragon's Lair:+200 AP/DP to all Pros/Melee/Casters/Noobs/Scythe Users. Does not stack for multi-types.
    Hell Bird:2000 AP,1000 DP,L6,Caster/Melee,+200 AP/DP if played with any other bird.
    Ice Bird:1700 AP/DP,L6,Caster/Melee,same effect as Hell Bird.
    Nurse Bird:1000 AP,2000 DP,L6,Caster,same effect as above.

    There. On doing Raise Dead I realized we needed a RNG to arrange the cards so it's possible to draw. Anyone got a link to one?

  4. #4
    Mage JYAP's Avatar
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    Dream Land set!

    Kirby:0 AP/DP,L8,Dreamer,can swallow a monster to copy its powers. If ally monster is swallowed,equip a power to Kirby. If enemy monster is swallowed,discard the enemy and give Kirby 500 AP/DP.
    Meta Knight:2800 AP,2000 DP,L7,Knight,+300 AP/DP to all Knights except Meta Knight.
    King Dedede:2300 AP,1800 DP,L7,Dreamer,monsters used to summon Dedede are not destroyed.
    Shadow Kirby:2100 AP/DP,L6,Dreamer,when destroyed,gives 200 to AP for all allied monsters.
    Whispy Wood:1500 AP,2800 DP,L6,Dreamer
    UFO:2200 AP,1200 DP,L5,Dreamer,swallowable
    Metal Guardian:1300 AP,2000 DP,L4,Dreamer,swallowable,can make direct attack for 1/2 AP.
    Heavy Knight:2100 AP,1800 DP,L6,Knight,swallowable
    Giant Rocky:800 AP,2500 DP,L5,Dreamer,swallowable
    Gordo:0 AP,4500 DP,L4,Mechanical,lose 1000 LP for each attack on Gordo.
    Waddle Dee:1000 AP/DP,L3,Dreamer,if destroyed by battle,returns to hand.
    Waddle Doo:1500 AP/DP,L4,Dreamer,swallowable
    Boxin:1700 AP,1200 DP,L4,Dreamer,swallowable
    Sparky:1200 AP,1700 DP,L4,Dreamer,swallowable
    Bronto Burt:400 AP/DP,L2,Dreamer,can attack directly
    Scarfy:600 AP/DP,L2,Dreamer,can attack directly,gains 1000 AP if Swallow is used on Scarfy.
    Wheelie:1400 AP,1000 DP,L4,destroys all monsters weaker than it when it attacks. Face-down monsters are not effected.
    Dream Land(Magic Card):+200 AP/DP to all Dreamers and Knights.
    Sword(Power):Gives Kirby Heavy/Sword Knight's AP.
    Wheel(Power):Gives Kirby Wheelie's AP and effect.
    Stone(Power):Gives Kirby Giant Rocky's DP.
    Fighter(Power):Gives Kirby Boxin's AP,and the ability to flip a face-down card ONCE.
    Laser(Power):Gives Kirby Metal Guardian's AP,and the ability to flip a face-down monster as many times as the owner wishes.
    Beam(Power):Gives Kirby Waddle Doo's AP,and the ability to attack all monsters adjacent to the target.
    Spark(Power):Gives Kirby Sparky's DP.
    Warp Star(Equip):+300 AP/DP,if user is destroyed,discard Warp Star and return the user to your hand.
    Whispy Wind(Trap):At the cost of 1000 LP,play Whispy Wood and return the attacking monster to the owner's hand.
    Apple Barrage(Magic):If Whispy is on the field,he may now make a attack against the entire field.
    Swallow(Special):Use with Kirby to gain powers.
    Cell Phone(Magic):If Kirby is on the field,summon 3 Kirby Tokens(1800 AP).
    Enemy Trigger(Trap):Summon 1 L4 or lower monster for each enemy monster on the field when the opponent attacks.
    Star Rod(Equip):Changes depending on the owner.
    Kirby:+500 to all power boosts
    Meta Knight:+500 to all Knights. Stacks with previous bonus.
    King Dedede:+500 to all monsters L6 or lower on your side.
    Anybody else:+300 AP/DP.
    Parasol Waddle Dee:1000 AP,1400 DP,L3,Dreamer,same effect as Waddle Dee.
    Parasol(Power):Gives Kirby Parasol Waddle Dee's DP,and the ability to block a attack that would normally destroy Kirby once per 2 turns if Kirby is in defense mode.
    Cupie:800 AP,1200 DP,L3,Dreamer,can attack directly.
    Cupid:Gives Kirby Cupie's AP,and the ability to attack directly.
    Sword Knight:1600 AP,800 DP,L4,Knight,+100 AP for each Knight in play.
    Shotzo:1500 AP,2200 DP,L5,Mechanical,can not be destroyed whatsoever.
    UFO:Gives Kirby U.F.O.'s AP.
    Flamer:2000 AP,800 DP,L5,Dreamer,deals double LP damage if it destroys a monster.
    Burning:Gives Kirby Flamer's AP,and its ability.

    Yay! Done! Now then,any other ideas?

    EDIT:I forgot the Power Card's special rule!

    Power Cards don't count as cards towards your deck. They're set aside like Fusion Cards,and come into play when Kirby swallows a swallowable monster.

    Also,Swallow can be placed in a deck 5 times. However,Kirby can only retain 2 powers. You'll need to discard a power if Kirby swallows a third monster. And Kirby can swallow enemy Flamers,U.F.O.s,Boxins...whatever.

  5. #5
    Mage JYAP's Avatar
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    And I forgot the bonus card for Felonious.

    I Hate France(Magic Card):When played,random Frenchmen are smitten. Does not count towards your card total,and starts in your hand.

  6. #6
    That'll teach them damn frogs. I guess I should read up on Yu-Gi-Oh a bit then, hm?

  7. #7
    Mage JYAP's Avatar
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    Yup. Got a link to a RNG? I could use one.

  8. #8
    Depends. What's the range?

  9. #9
    Mage JYAP's Avatar
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    Preferably 1-100.

  10. #10
    Knight Protoss119's Avatar
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    Ooh! Ooh! I have a card idea! I have a card idea!

    Metroid Tamer

    L4, Chaotic Evil, Space Pirate, ATK 1600, DEF 400, Effect:When successfully normal summoned, put 2 "Metroid Tokens" (L1, True Neutral, Metroid, ATK 500, DEF 300) on your side of the field. If one of these tokens are destroyed as a result of battle, it is special summoned to the field again with 100 less ATK and DEF. This effect continues until both the token's ATK and DEF are 0, then it is destroyed. If this card is destroyed, destroy the two tokens.

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