These spells have not been changed. They are quite complicated scripts that I have looked at and I'm not very confident I could change them successfully. These spells give an advantage to anyone fighting against the water team.
These spells have not been changed. They are quite complicated scripts that I have looked at and I'm not very confident I could change them successfully. These spells give an advantage to anyone fighting against the water team.
Hehe, i disagree.
A mage on water has to cast 2 Ice Storms that are unavoidable to most any character on fire to kill them right there and then.
Unavoidable, 2 spells == 1 round.
??????????? 13 fire is how many damage on hit to a water member?..( i dunno the immunity decrease %'age.
Atleast you can avoid an attack with AC/Conceal, lol.
\' Mess with the best... Die like the rest \'
.::{ Leader of the Midknight Nine }::.
Every team gets the ice storm spell. No advantage there. What I speak of is the fact that the water team has a 25% vulnerability to fire and with these spells ANY team (not just the fire team) can use this extra damage against the water team.
Oh ok i see what you meant by not being confident in changing the spells.
You meant not being confident to change the damage to correspond with the Elemental Plane.
Hmm.. remove them.
I'll see how i go in terms of editing the spells, i got a friend.
\' Mess with the best... Die like the rest \'
.::{ Leader of the Midknight Nine }::.
I vote yes, for obvious reasons.
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