Warning: Function get_magic_quotes_gpc() is deprecated in /var/www/trogworld.com/public_html/forums/includes/class_core.php on line 1960
Let's play a tank game! - Page 2
Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 48

Thread: Let's play a tank game!

  1. #11
    Mage JYAP's Avatar
    Join Date
    Nov 2004
    Location
    Evil undead lair in FL
    Posts
    2,013
    Rep Power
    40
    Sleet: ACK! WE'RE UNDER ATTACK! WAAAAAAAH-

    Rain: SHUT UP! Geez.

    [][][][][][][][][]
    [][][][][][P][?][][][]
    [][?][][][J][][][][][]
    [][][][?][][][][?][][]
    [][][][][][][][][][]

    Rolling for mystery space.

    Rolled 5.

    Everyone on the Stryker: OH SHIT!

    An EMP mine goes off,disabling the Stryker's movement for 12 hours.

    Rain: Fire anyways!

    Hail: Wheeeeee! (20 more damage inflicted)

    Sleet: Sir,we have a weapon malfunction! Our Hi-Laser has been disabled!

    Status:

    88.5 HP
    Cannons: 45 min
    Hi-Laser: 2 hour

    (Specify which weapon to disable next time!)

    I think I'm gonna have to revamp this whole cooldown system. We'll use turns instead. Good thing we had this betatest battle.
    Last edited by JYAP; 07-08-2006 at 01:14 PM.

  2. #12
    Knight Protoss119's Avatar
    Join Date
    Sep 2003
    Location
    Zerg Hive, VA
    Posts
    1,857
    Rep Power
    39
    Yup.

    Hydralisk: T3h firebats...must watch out for t3h firebats!!!

    Lurker: Please someone shut him up. At any rate...

    [][][][][P][][][][]
    [][][][][][][?][][][]
    [][?][][][J][][][][][]
    [][][][?][][][][?][][]
    [][][][][][][][][][]

    Lurker: Fire the Hi-Cannon!

    (Note: How long is an hour/minute/etc?)
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  3. #13
    Mage JYAP's Avatar
    Join Date
    Nov 2004
    Location
    Evil undead lair in FL
    Posts
    2,013
    Rep Power
    40
    An actual hour/minute...y'know what? Let's just screw this. The poor Zerg Thingy is horribly outgunned. You get $150 for betatesting. I'll edit the thing later and then ask Al to move this to somewhere else in Trogworld.

  4. #14
    Knight Protoss119's Avatar
    Join Date
    Sep 2003
    Location
    Zerg Hive, VA
    Posts
    1,857
    Rep Power
    39
    Thx!

    Lurker: I regret that I have one life to give to my- ~BOOM~
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  5. #15
    Knight Protoss119's Avatar
    Join Date
    Sep 2003
    Location
    Zerg Hive, VA
    Posts
    1,857
    Rep Power
    39
    Kay. So that's...

    25$ at start of round...
    +25 for weapon = $50...
    +150 for beta-testing = $200.

    I feel like rebuilding my tank after it gets moved to Trogworld. So now I get 2 tanks! Naw...I'm gonna sell the weapons on the other one (except Static shot) and remodel it so it packs a little more punch to go with its speed. Like sneak attack.
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  6. #16
    Mage JYAP's Avatar
    Join Date
    Nov 2004
    Location
    Evil undead lair in FL
    Posts
    2,013
    Rep Power
    40
    No keeping the Static Shot unless you're buying it again. You know better...

  7. #17
    Knight Protoss119's Avatar
    Join Date
    Sep 2003
    Location
    Zerg Hive, VA
    Posts
    1,857
    Rep Power
    39
    >_>
    <_<

    LOOK! A YOSHI!

    ~steals Static Shot~

    Jk.
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  8. #18
    Knight Protoss119's Avatar
    Join Date
    Sep 2003
    Location
    Zerg Hive, VA
    Posts
    1,857
    Rep Power
    39
    Going on vacation tomorrow for 1 week, so weapons for ya.

    Light Ion Cannon - Does no damage, but allows you to increase the cooldown on 1 weapon & disable 1 gadget for 3 turns(if available; if not, 2 weapons) on an enemy tank. Setback by cooldown time. 0 Damage, 2 range, 5 turns CD.

    Artillery Plasma Cannon - Does hellish damage. Cannot be used at close range. Again setback by cooldown. 40 damage, range 8 (minimum 3), 6 turns CD.

    Equinox Cannon - This weapon fires an unknown orb of energy at a target. The orb shuffles through numbers 1 through 6. The following effects occur on said number:

    1-Full heal.
    2-75$ Cash.
    3-1 weapon has its cooldown increased.
    4-1 weapon has its damage increased.
    5-All ?s by the target are deleted.
    6-Instant Death.

    Gadgets:

    Shade: Allows you to drop a shadowy field around a 3x3 portion of the grid surrounding your tank. All tanks in that field have their weapon ranges reduced by -2. It can't go past 1 though. Single Use, disappears afterwards.

    Oil: Allows you to drop a churning field of oil around a 2x2 portion of the grid surrounding your tank. All tanks in that field, if they don't hover or teleport, move 1 extra space, whether they like it or not. For example, an Arc crosses the field of oil, moving 1 space. Because it's in the field, it has to move an extra space in the direction its going. Single Use, disappears afterwards.
    Last edited by Protoss119; 07-08-2006 at 08:19 PM.
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  9. #19
    Mage JYAP's Avatar
    Join Date
    Nov 2004
    Location
    Evil undead lair in FL
    Posts
    2,013
    Rep Power
    40
    Light Ion Cannon: Good job,but I'd rather only 1 weapon/gadget if it's a LIGHT ion cannon. Still,approved.

    Artillery Plasma Cannon: The minimum range is a good idea,but it's still pretty powerful...meh. Approved.

    Equinox Cannon: I disagree with instant death and full heal. Semi-approved,but you really should think: A little Blast could instantly destroy a Jager with that. On the flip side,a Jager can be down to 10 HP or so and instantly recover. You only get $10 for this.

    Shade/Oil: Nice...Now you gave me ideas for new terrain type! You rock. Approved.

    That's $110 there. I'm using a different comp since my usual one conked out on me,so you'll have to wait for the edit.

  10. #20
    Knight Protoss119's Avatar
    Join Date
    Sep 2003
    Location
    Zerg Hive, VA
    Posts
    1,857
    Rep Power
    39
    Shweet! Thx!

    Had to do a bit of brainstorming before I left. So now I'm at...$310? I could make a killing off of this...err, you didn't hear that.

    ~gets recalled to Char by Arbiter~

    Maybe I should make the minimum range for the APC 4. What do you think?
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •