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Let's play a tank game!
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Thread: Let's play a tank game!

  1. #1
    Mage JYAP's Avatar
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    Let's play a tank game!

    Since Toss and I are the only guys playing the Chao RPG,I've decided to go for something that ISN'T a RPG. Let's blow each other up with tanks!

    Rules:

    First,you need a tank. Duh. After that,you can buy weapons for it,crew it,fight with it,blah blah blah.

    All you need to do to attack is state you fire so-and-so at so-and-so if you're in range on the board. Simple.

    Once your tank HP hits zero,you lose the round. Round ends when all participating players except one lose. Before and after rounds you can buy extra stuff to equip to your tank.

    Turn order is based on your tank's move type. In order from fastest to slowest: Teleport,Wheel,Hover,Walk. Ties are determined by the tank's move range. If there's still a tie,a d6 gets rolled and highest wins. Still a tie,I reroll.

    Now,without further to-do,the tanks! Wheeeeeee-(shot)
    ---------------------
    S-class(Starter class):
    --------------------------------------------------------------------
    S-classes are the starting tanks. They're for free and you only get one.
    --------------------------------------------------------------------
    Viper: Looks like an oval with two turrets jutting upwards,kinda like this: \O/ except the \ and / are higher. Has 100 HP,and comes with two cannons. Hovers. Has 6 weapon slots and 3 gadget slots. Moves 2 spaces.

    Bolt: A speedy tank that looks like a arrowhead with a pair of fins on the back. 95 HP,comes with machinegun. Hovers. Has 4 weapon slots,2 gadget slots. Moves 3 spaces.

    Arachnid: A four-legged tank with a turret head. 110 HP,comes with hi-cannon. Walks. Has 8 weapon slots, 4 gadget slots,moves 2 spaces.

    Arc: Something like a cross between a jeep and a tank. 105 HP,comes with assault rifle. Wheels. Has 6 weapon slots, 2 gadget slots,moves 2 spaces.

    Twilight: A weird tank that looks like a floating diamond with three rods sticking out from the middle. 80 HP,comes with static shot. Teleports. Has 3 weapon slots, 1 gadget slot,moves 4 spaces.
    -----------------------
    A-class(Assist classes)($2000):
    ------------------------
    Assist classes are pretty weak and can't carry alot. However,they can be deployed alongside your main tank for extra firepower.

    Dart: A fragile one-man tank that looks like a dart. Has 2 weapon slots,no gadgets,moves 2 spaces,hovers,and has 40 HP.

    Slug: A somewhat sturdy tank that looks like a square with treads and a turret on top. Has 1 weapon slot,no gadgets,moves 1 space,wheels,and has 55 HP

    Blast: A experimental tank that looks like a small orb with three smaller orbs circling it. Gadget slot compensates for low HP. Has 1 weapon and gadget slot,moves 2 spaces,teleports,and has 30 HP.
    -------------------------
    E-class(Experimental class)($5000):
    -------------------------
    Experimental classes have no weapon slots. None. They carry special weapons instead that can change the course of battle. Too bad they're almost as bad as A-classes on defense.

    Trion: Three orbs that are piloted by one man each,held together by an electric chain of sorts. 3 gadgets,50 HP,moves 3 spaces,teleports. Special weapon is a EMP pulse that shuts down Hover and Teleport tanks. The pulse also deals 10 damage. It has a range of 2,and hits everything in range. Requires 5 turns to cool down.

    Duel: A pair of lance-shaped vehicles that use the same chain the Trion does. 2 gadgets,55 HP,moves 2 spaces,hovers. Special weapon is a penetrating laser blast from both vehicles. Deals 25 damage. Range of 3,hits all in range. Requires 5 turns to cool down as well.

    Ringet: A small bipedal tank with 2 rings of missiles for arms. 1 gadget,65 HP,moves 2 spaces,walks. Special weapon is a all-out missile blitz dealing 7 damage to all players. Auto-hits,needs 4 turns to cool.
    ------------------
    L-class(Lord-class)($5500)
    ------------------
    Lord classes are basically stronger Starter tanks.

    Nova: A large orb shining quite brightly. This throws off the aim of longrange weapons and reduces the damage of all weapons with range 5 or higher by 3. Has 8 weapons,4 gadgets,140 HP,moves 3 spaces,teleports.

    Jager: A 4-legged tank crudely resembling a wolf. Offsets lack of special abilities with strong stats. Has 10 weapons,5 gadgets,160 HP,moves 4 spaces,walks.

    Blazer: A quick yet odd 3 wheeled contraption with a rather large barrel on-top a triangular body. The barrel increases the attack power of cannons by 4. This is counterbalanced by its low HP. 8 weapons,3 gadgets,125 HP,moves 3 spaces,wheels.
    --------------------------------------------------
    Weapons:
    -------------------------------------------------------------
    Cannon: Basic cannon. 5 damage,3 range. 1 turn CD. $50

    Machinegun: Fires 5 shots dealing 1.5 damage each. 2 range. 1 turn CD. $75

    Hi-cannon: Powered up cannon. 8 damage,3 range. 1 turn CD. $100

    Assault Rifle: Fires 3 shots for 3 damage each. 2 range. 2 turn CD. $150

    Static Shot: A small electric shot. 4 damage,disables a weapon and doubles its cooldown. 3 turn CD. $250

    Thunder Caller: A BIG electric bolt. 20 damage,5 range,5 turn CD. $700

    Shotgun: Big blast. Hits target and anyone to its left or right. 15 damage,2 range, 2 turn CD. $500

    Pistol: Tiny gun. 2 damage,3 range,1 turn CD. $25

    Sniper: So obvious. 25 damage,6 range, 5 turn CD. $850

    Laser: Pew pew! Can hit everything in firing range. 7 damage, 3 range, 1 turn CD. $100

    Hi-Laser: Upgraded Laser. 10 damage, 3 range,1 turn CD. $200.

    Sawblade: A rotating blade that slashes everything around you. 30 damage, 1 range, 4 turn CD. $400.

    Rail Gun: Long Range, does heavy damage. Setback by cooldown time and recoil due to overheat. 35 Damage, 5 Range, 6 turn CD. $975 (Protoss119)

    RPG(Rocket Powered Grenade) Launcher: Big boom,slow reload. 40 damage,20 to adjacent tanks,4 range, 6 turn CD. $1050

    Rifled Cannon: Special cannon type that can deal extra damage VS A-class tanks. 5 damage,15 VS A-Class,3 range, 1 turn CD. $100.

    Gauss Rifle: Every Mechwarrior's favorite. Long-range bullet that penetrates into the next target. 35 damage,5 range,6 turn CD. $1000.

    Autocannon: Rapid-fire cannon composed of 3 Cannons stuck together. 15 damage,3 range,2 turn CD. $250

    Hi-Autocannon: Replace with Hi-Cannons. 24 damage,3 range,2 turn CD. $500

    Autolaser: Kinda obvious. Keeps penetration. 21 damage,3 range,2 turn CD. $500

    Hi-Autolaser: Yeah... 30 damage,3 range,2 turn CD. $750

    Shuriken Shot: Ninja-style! Shoots out shuriken that can pop the tires/treads of Wheeled tanks and immobilize them for 2 turns. 8 damage,4 range, 3 turn CD. $450

    Bolt Shot: Another type of cannon that hits with so much power,Legged tanks are knocked over and cannot fire for 1 turn. 10 damage,3 range,2 turn CD. $450

    EMP Shot: A electromagnetic pulse bolt that will shut down the movement systems of Hover or Teleport tanks for 2 turns. 5 damage,3 range,3 turn CD. $400

    Flamer: Burnitall. 20 damage,1 range,2 turn CD. $400
    --------------------------------------------------------------------------------------------------

    Gadgets:
    --------------------------------------------------
    Shield: Creates a 10HP shield to block damage. $100

    Shield Upgrade: Adds 5 more HP to shield. Does not use a gadget slot. $50

    Auto-repair: Gives you 1 HP a hour. Buy more to increase effect. $300

    Cooldown Upgrade: Reduces cooldown by 10 min on all weapons. Buy more to increase effect. $500

    Hull Upgrade: +5 HP for your tank. $500

    Movement Upgrade: Increases move by 1. Does not stack. $500.

    Fighter Tank Hanger: Can launch a small 10 HP tank with a cannon to attack. $700.

    Super Shield: Use during battle to become invulnerable for 1 turn. One use per battle. $700.

    Bonus Slot: Doesn't take up a gadget slot. Can extend either gadget or weapon slot by 1. One per tank only. $1000.

    Armor Coat: Blocks 2 damage from every attack. Breaks at 3/4 HP. $1000

    Bonus Armor: Extends durability to 1/2 HP. $1200

    EMP Shield: Blocks EMP attacks. $4000

    Emergency Repair Kit: At 1/4th HP,recover 30 HP. $700
    ---------------------------------------------------------------------------------
    Should be all you need. Everyone starts with $200. You get $(amount of playersx100) when you win. Runner up gets 100 less,and so on and so forth.

    Suggestions for a good weapon/gadget earn you $25 and credit for the weapon.

    Finding a money cache on the map gives you $50.

    And without further to-do,let the war begin!

    This round's map:
    [1][][][][6][][][][][2]
    [][][][?][][][?][][][]
    [5][?][][][?][][][][][7]
    [][][][?][][][][?][][]
    [4][][][][][8][][][][3]

    1-8=Starting points in order of signup for map
    ?=Something...Move there to find out.

    I buy a Viper and a Hi-Laser and sign up for the round.

    Name of Tank: Stryker
    Color: Black with blue stripes.
    Crew:
    Captain: Rain
    Pilot: Snow
    Gunner 1: Heat
    Gunner 2: Hail
    Misc.: Sleet
    Current Status:

    100/100 HP
    Cannon 1: Ready
    Cannon 2: Ready
    Hi-Laser: Ready
    Movement: 2

    Go ahead,sign up and play.

    EDIT: Added some stuff,made it easier to read.
    EDIT 2: Updated rules to adapt to turns instead of real-time. Added new tanks.
    Last edited by JYAP; 07-08-2006 at 08:19 PM.

  2. #2
    Mage JYAP's Avatar
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    EDIT: How convenient this post is here when I hit the 10000 character limit.

    --------------------
    Even More Weapons/Gadgets
    --------------------
    <Protoss119>
    Weapons:
    Light Ion Cannon - Does no damage, but allows you to increase the cooldown on 1 weapon & disable 1 gadget for 3 turns(if available; if not, 2 weapons) on an enemy tank. Setback by cooldown time. 0 Damage, 2 range, 5 turns CD. $900

    Artillery Plasma Cannon - Does hellish damage. Cannot be used at close range. Again setback by cooldown. 40 damage, range 8 (minimum 3), 6 turns CD. $1000

    Equinox Cannon - This weapon fires an unknown orb of energy at a target. The orb shuffles through numbers 1 through 6. The following effects occur on said number:

    1-1/4 heal.
    2-75$ Cash.
    3-1 weapon has its cooldown increased.
    4-1 weapon has its damage increased.
    5-All ?s by the target are deleted.
    6-1/4 damage.

    3 range,8 turn CD. $1050
    </Protoss119>
    <Halfwingseen>

    3 Shot Rocket: fires 3 rockets each doing 15 damage each rocket moves 2 zones a turn \|/ the rockets fire in that pattern cooldown: 3 turns after all the rockets disappear

    Beam: Fires a Low frequency beam 3 zone thingys wide in the direction the tank is facing any tanks caught in the blast take 2 damage cooldown 2 turns range 6

    Giant Shock Paddles: deals 50 damage and prevents the tank from moving next turn range: immediately in front of the tank kickback of 5 damage to the attacking tank cooldown 6 turns

    Energy Machine Gun: every shot increases heat of weapon by 1 If heat exceeds 20 the weapon bursts dealing 10 damage to the tank carrying it heat cools at a rate of 1 per turn may be fired n infinite numebr of times every turn BUT if heat exceeds 20 BAM ^_^ each shot deals 1.5 damage range: 2
    </Halfwingseen>

    Missile: The classic missile. 8 damage, 5 range,1 minimum range,2 turn CD. $120

    Gadgets:
    <Protoss119>
    Shade: Allows you to drop a shadowy field around a 3x3 portion of the grid surrounding your tank. All tanks in that field have their weapon ranges reduced by -2. It can't go past 1 though. Single Use, disappears afterwards. $50

    Oil: Allows you to drop a churning field of oil around a 2x2 portion of the grid surrounding your tank. All tanks in that field, if they don't hover or teleport, move 1 extra space, whether they like it or not. For example, an Arc crosses the field of oil, moving 1 space. Because it's in the field, it has to move an extra space in the direction its going. Single Use, disappears afterwards. $50
    </Protoss119>

    -------------------------
    Gasp! More tanks!
    -------------------------
    --------------------
    U-class(Unique-class)
    ---------------------
    Unique-class tanks are...well,unique. About all I'm saying.

    Overdrive: 4 "fins" placed on a cylinder. Incredibly powerful,generating a shield that can absorb 999 damage. However,the shield burns out in 10 turns and cannot be turned off. Furthermore,the Overdrive has no armor whatsoever,so one hit from ANYTHING kills it without the shield. It boosts the damage of any weapon by 5 due to all the power it has. Moves 5 spaces,teleports,has 1 HP. Cannot be bought. Instead,the loser of 3 consecutive matches pilots this tank with the same gadgets and weapons.

    Element: A guy in a power suit. Haven't you ever played Mechwarrior? Has 10 HP,moves 2 spaces,hovers,and carries various weapons,from cannons to lasers to machineguns. Appears on certain maps and drops $50 upon death.

    Awesome: And if you didn't recognize the last one,THIS one will be a complete stranger. Has 200 HP,does not move,and carries 4 PPCs. This only appears on a few small maps with 4 or less players. Drops $500 on death.

    --------------
    F-class(Fighter-Class)($2500)
    -----------------------------
    Fighter classes are those intermediates I forgot to add between Experimental/Lord and Starter-class. I'm not gonna bother with excessive details as all tanks look the same as before.

    Viper MK II: +10 HP,+1 weapon

    Bolt MK II: +5 HP, +1 Move

    Arachnid MK II: +20 HP

    Arc MK II: +10 HP, +1 gadget

    Twilight MK II: +5 HP,+1 weapon/gadget

    And yes,you CAN donate tanks. In fact,you get +$100 for a new tank. One per post please.

    EDIT: When submitting anything,PLEASE include a price. I'm lazy. Which means Halfwing,post the cost of your weapons. Be reasonable too.
    Last edited by JYAP; 07-24-2006 at 02:14 PM.

  3. #3
    Knight Protoss119's Avatar
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    I just got up, your desperate, and this game can be made into flash.

    (3 random statements)

    ~Buys machine gun depending on how much cash we start out with~
    ~also buys Hi-Cannon~

    Name: Zerg Thingy
    Color/Appearance: Blood-red.
    Chassis: Twilight
    Crew:
    Captain: Lurker
    Pilot: Hydralisk
    Gunner 1: Zergling 1
    Gunner 2: Zergling 2
    Misc: Infested Terran
    Status

    HP: 80/80
    Static Shot: Ready
    Machine Gun: Ready
    Hi-Cannon: Ready

    Weapon Suggestion

    Rail Gun: Long Range, does heavy damage. Setback by cooldown time and recoil due to overheat. 35 Damage, 5 Range, 17 Recoil, 2 hr. 30 min. Cooldown.

    Round

    So where am I posted at?
    Last edited by Protoss119; 07-05-2006 at 12:27 PM.
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  4. #4
    Mage JYAP's Avatar
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    It can be made into Flash? Awesome,I just need to allocate a hell lot of my time to learning Flash!

    Anyways,you're posted on the number 2 spot on the map. You also start with $200.

    Rain Gun: Sounds good,but I don't recall mentioning Recoil. Oh well. Added. +$25 for you.

  5. #5
    Knight Protoss119's Avatar
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    Rail gun. Rail gun, that's supposed to be. Typo, sorry.

    Recoil was supposed to balance out the hellish damage & range.

    Well, you don't have to make it into flash, but you could, it's probably possible. At any rate:

    [1][][][][6][]Me[][][2]
    [][][][?][][][?][][][]
    [5][?][][][?][][][][][7]
    [][][][?][][][][?][][]
    [4][][][][][8][][][][3]

    Putting into consideration that Trog is building his PC, we may have more luck finding players if we move this to the lacking-of-any-eye-candy General Discussion forum of Trogworld (not to be confused with the EB General Discussion).
    Last edited by Protoss119; 07-05-2006 at 02:03 PM.
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  6. #6
    Mage JYAP's Avatar
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    I wish we got more people,but sigh.

    [][][][][][P][][][]
    [][J][][?][][][?][][][]
    [][?][][][?][][][][][]
    [][][][?][][][][?][][]
    [][][][][][][][][][]

    J=JYAP
    P=Protoss

    I can't move the topic so I need Al to do it. >_>

  7. #7
    Knight Protoss119's Avatar
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    You're right. We just plain need more people.

    [][][][][][][][][]
    [][J][][?][P][][?][][][]
    [][?][][][?][][][][][]
    [][][][?][][][][?][][]
    [][][][][][][][][][]

    "Yes, I said 'Closer'! Move in as close as you can, and engage those Star Destroyers at point blank range!"

    "At that close range, we won't last long against those Star Destroyers!"

    "We'll last longer than we will against that Death Star. And we might even take a few of 'em with us!"

    -Lando Calrissian (Quotes 1 & 3) & Admiral Ackbar (Quote 2)
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  8. #8
    Mage JYAP's Avatar
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    Heat: Yo Hail,look!

    Hail: Cool! An enemy! I mean,crap! An enemy!

    Heat: Whatever. Get ready to fire...

    [][][][][][][][][]
    [][][][J][P][][?][][][]
    [][?][][][?][][][][][]
    [][][][?][][][][?][][]
    [][][][][][][][][][]

    Rolling to determine mystery item...

    Rolled 1.

    Recieved $50.

    Rain: Fire!

    Hail: WHEEEE!

    The Stryker fires both Cannons and the Hi-Laser onto the Zerg Thingy. 20 damage sustained.

    Status:

    Cannon 1: 45 min
    Cannon 2: 45 min
    Hi-Laser: 1 hour

    Rain: Good job. Brace for impact!

  9. #9
    Mage JYAP's Avatar
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    Time check.

    Cannons: Ready
    Hi-Laser: Ready

  10. #10
    Knight Protoss119's Avatar
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    Zerg Thingy: 60 HP

    Zergling: BLARGH

    Lurker: Gentlemen, gentlemen, calm down. FIRE THE DAMN WEAPONS, YOU PHOOLS!

    Inf. Terran: Prepare to die! ~obsessed with death threats 'n stuff~

    Zergling 2: Hear hear!

    [][][][][][][][][]
    [][][][J][][P][?][][][]
    [][?][][][?][][][][][]
    [][][][?][][][][?][][]
    [][][][][][][][][][]

    The Zerg Thingy fires the Static Shot and the Machine Gun and prepare to take aim with the Hi-Cannon...

    (6 Damage)

    Lurker: Bow before me, for I am the Zerg Lord! (Damn Revan...)
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

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