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  1. #21
    Mage JYAP's Avatar
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    Mercs:
    Troll Band:2 level 3 trolls attack a base.

    Turrets:
    Boomer:Fires a weak Sonic Burst(2d4 sonic)ahead. Goblins are thrown into fear immediately.
    Mechanical Upgrade:Goblins only. When built,all towers gain +50% immunity to physical,overriding their penalty. This tower only has 50 HP however.
    Ultra Gatling:Goblins only. Lore Check DC 26. 30 shots for 1d6 per bolt. Go to town on them.
    Dragonslayer:Fires a 1d6 bullet. Dragons take 2d6 more damage.
    Goblin/Tiefling/Shadow/Whateverslayer:See above and apply where needed.
    Blitzer:Fires 4 magic missiles at nearby enemies.
    Double Edgeoes a whopping 4d10 damage,but injures and will destroy itself with each shot.
    Nuclear Silo:Gotta have one of these for the next one...
    Ghost:Fires a bullet for 1d10 damage. If a nuclear silo is present,every 15 turns it can fire a nuke at a base for 50 damage to everything in the base,players not excluded.

    Events:
    AND ALL HELL BREAKS LOOSE!:Rain,Snow,Sleet,Hail,and Heat Mirnimane spawn and cause...well,hell. Only occurs near the end of the round,and it's about a 10% chance.

    Hurricane Wilma hit. And I'm not happy about going without computer for 15 hours. Sigh. The ups and downs of living in Miami.

  2. #22
    Mage JYAP's Avatar
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    Races:
    Noobs:Somewhat...powerful. They take double damage from everything,so they have short life spans,however. Slow-medium spawn rate.
    Mercenaries:No spawns. Period. However,all unnamed mercs(Rain,Dredoc,etc.)are free of charge. Turret prices are doubled.
    Solo:You want to go solo? Ok,go ahead. Turret prices are half off,but no spawns OR mercs. For the tough highbie who wants a challenge.

    Turrets:
    Super Timebomb:5 turns longer for 30 more damage.
    Mega Timebomb:5 more turns for 30 more damage.
    Ultra Timebomb:5 more for 30 more. Although at this point everything should die.
    Horn:Use to sound the horn,giving all spawns +2 AB.
    Special Summoner:When built,your spawns change to the following:

    Fighter:Koopa Troopa
    Rogue:Shy Guy
    Wizard:Boo

    All are 1 level above your average spawn.
    Hijacked Spawner:Your spawns change to another team's. After 15 turns it breaks down.
    Powerleveller:Your spawn rate slows to a crawl,but each spawn gains 5 levels.
    Chance:1 use only. A 1d6 is rolled. Depending on the number,something happens.
    1:Your towers take 30 damage.
    2:All players lose half their health.
    3:All spawns drop dead.
    4:All enemy towers take 15 damage.
    5:You gain 1000 gold per player.
    6:1 base is utterly destroyed. The player is killed,all towers are demolished,and every spawn dies.
    Named after that INFURIATING space in Mario Party that cost me games.
    Exp Generator:Fragile,with 20 HP. Every turn you get 10 exp.
    Breacher:Literally breaches open a base. Fires 5 fireballs(caster level assumed to be 7)at a base,and summons a random unnamed merc. Scraps self afterwards.

  3. #23
    Mage JYAP's Avatar
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    Systems:
    Bank:At the cost of 2.5x the gold you're putting in there,you can store gold for some other time.
    Spawner:You can buy extra spawners,to a max of 3. You can set each one to spawn fighter,rogue,or caster.
    Quikshop:Buy for the round to be able to shop while fighting. The quikshop has weaker items however.

    Turrets:
    Solo:Solo only. No turrets either? You're hardcore man. EXP rate is multiplied by 1.5,but upon building this,no more turrets can be built.

    Items:
    Arrow of Combusting:On Hit cast Combust.
    Multiplier(Longsword):-5 AB,On Hit spawn a Mephit. Mephit team only.
    Dragon Pendant:Enables a certain breath weapon once a day. Draconics only.
    Terrifier(Greatsword):+1d6 fire,on hit cause fear. Fiends only.
    Cloak of the Shadows:Grants +20 hide/ms and HiPS,but -6 Con. Shadows only.

    Events:
    Holy crossovers,Batman!:A random crossover occurs. It's different depending on the crossover.
    LOTR:The Fellowship spawns in the middle.
    Star Warsarth Vader and a lot of Stormtroopers spawn in the middle.
    The Hobbit:The dwarven expedition spawns in the middle.
    Warlords Battlecry III:Spriggans. Thousands of them.
    Right here!:JYAP,Felonious Monk,Dredoc,Song Bird,and Almuric all spawn. I mean the actual people,not their avatars.
    EB:NOW it's their avatars.

    Say,how's Annihilation going?

  4. #24
    Knight Protoss119's Avatar
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    Darth Vaaaadderrrrrr...~drools~
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  5. #25
    Unregistered-JYAP
    Guest
    Really,how's Annihilation going? I'll drop everything and come back if there's a balanced EW. Serious!

  6. #26
    Unregistered-JYAP
    Guest
    More Turrets!

    Necromancer: Undead only. When used,creates a zombie at where someone recently died. Self-destructs after 10 uses.
    Counterfeit: Produces 5 gold a turn unless...(20 HP)
    Security: Prevents base sabotage (i.e Virus turret) and stops the effects of all towers providing exp/gold until destroyed. 75 HP.
    Golden EXP: Produces 5 gold and 10 exp per turn.
    Super/Mega/Ultra Counterfeit/EXP Generator: Gain 10/15/20 gold/15/20/25 exp per turn. -10/-13/-19 HP.
    Full Auto: 10 HP, but fires 5 1d6 bullets every round for 15 rounds. After 15 rounds it runs out of ammo and is cannon fodder.
    Crossbow: 1d10 bullet,but can critical. If it does,10d10 damage.
    Sniper: Hits a PC for 1d8 damage. Only targets PCs,from whatever range.
    Super/Mega/Ultra Sniper: Add 1d8 more with each level.
    Siege: Occasionally shoots a fireball randomly around the front of a enemy base. 50 HP.
    Decoy: If Decoy is hit by direct damage,Decoy explodes and deals 30 damage to the attacking tower. 1 HP.
    Spam: When used,a base without Security's towers are spammed with useless sex-themed crap and shut down for 5 rounds.
    Pop-up: Occasionally keeps a turret from firing for 3 rounds. Security blocks this.
    Thief: Steals 1 gold from all players' vaults per round. 10 HP.
    Rogue: 3 gold instead. 5 HP.
    Guardian: This tower draws fire from all direct damage towers until destroyed. 300 HP.
    Armageddon: When built,a 30 turn countdown begins. At the end,EVERYTHING is destroyed. The player gets exp for everything killed x 2. Cannot be destroyed. Since everything is destroyed,the round ends automatically after it triggers.
    Fog: Creates fogs everywhere on the battlefield,reducing enemy AB by 2.

    Have fun. And please,not all the towers should be in.

  7. #27
    Knight Protoss119's Avatar
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    I haven't heard from Song Bird in a while, so I dunno.

    Spawns:

    Confederacy of Independent Systems: Battle Droids, Battle Droids, and more Battle Droids - these are superb ranged guys. Low HP, but great AB and all-around damage. Medium to fast spawn speed. The following units are part of the CIS spawns:

    Battle Droid - carries a +1 light crossbow and bolts. Gets Rapid Reload feat.
    Assault Droid - carries a -2 heavy crossbow with bolts that hit targets with a L1 fireball. Does NOT get Rapid Reload feat.
    Assassin Droid - carries a +3 heavy crossbow with bolts that do 1d4 extra piercing damage. Does NOT get Rapid Reload feat.
    Droid Engineer - carries this dagger that has -1 to damage and can repair turrets, etc. Can also man and fire turrets.

    Mercs:

    General Grievous - Carries two rapiers and has all the two-weapon fighting feats. Tough, but thankfully slow. Costs 3/4 as much as Thox.

    Events:

    OMFG it's cold - all mercs and spawns are frozen (stoned) and players take 1 Cold damage each round.

    Cage - cages everyone in a certain area of the battlefield for 5 rounds. This makes them subject to ranged attacks.
    Last edited by Protoss119; 02-18-2006 at 10:23 AM.
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  8. #28
    Unregistered-JYAP
    Guest
    ;_;

    Systems:
    Favorite Shop: Sell items here to be added to the shop,so you don't need to go through all the other crap to get to the stuff you want/need/like.
    Randomizer: Before choosing a race to fight with,choose this. The race will be randomly chosen and your turrets are automatically set up.
    Workshop: Here,you can spend gold to create a monstrous customizeable golem to attack/defend/heal/nuke/serve/whatever.
    Forge: Here,you can spend a metric ton of cash to create a customizeable weapon. I really mean the metric ton part.
    Trainer: If you're willing to expose your base to whatever punishment your opponents can think of,you can go here to fight your own spawns. After awhile,your spawns will level up.

    Races:
    Dud: Only available from Randomizer. Basically what it says,so you're ****ed over if you get this. Only redeeming point is +5 gold a kill bonus.
    Thief Guild: Thieves are too lazy to actually FIGHT. Instead,they go directly for the vault to steal gold. Of course,they have the staying power of a piece of styrofoam. All thieves are level 1 with very good stealth skills. Medium spawn rate.
    Barbarians: KHAAAAAAAAAAAAAAAAAAAAAAN! The exact opposite of the thieves,the barbarians just want to kill crap! Incredibly strong(about 3 can take a dragon),but won't lay a finger on the turrets. Slow spawn rate.
    Siege: There's a spawn slayer and a vault slayer. Why not a turret slayer? All damage turrets are unavailable(i.e. Gatling,Crossbow,Dragonslayer)and are replaced with special siege towers to assault the enemy turrets. Spawns? Those are for squares!

    Turrets:
    Dud: Pray you don't get this.
    Ballista: Siege. 5 damage, 5 shots/turn.
    Catapult: Siege. 20 damage, 1 shot/2 turns,hits all.
    Battering Ram: Siege. 10 damage, 1 shot/round.
    Trebuchet: Siege. 30 damage, 1 shot/3 turns.
    Cannon: Siege. 15 damage, 1 shot/turn
    Chainzap: Sends a jolt through a target for 1d6 damage. This jolt hits another target for the same amount,then another,then another,until every enemy spawn has been hit once. Short-circuits after use.
    Flameguard: Drops a baselong Wall of Fire 3 walls thick. Incinerates itself.
    Earthcrack: The entire arena is bombarded with a quake for 10d4 damage. Destroyed on use.
    Flashfreeze: All PCs are frozen solid for 1 turn. Shatters on use.

    Quick note: Siege towers have 50 HP. I WANT MY ACCOUNT!

  9. #29
    Knight Protoss119's Avatar
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    Almuric and I are working on a way to get your password to you.

    Al, if you are reading this, post JYAP's password NOW, while he's still here.
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  10. #30

    Paladin
    Almuric's Avatar
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    too early in the morning for me

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