Warning: Function get_magic_quotes_gpc() is deprecated in /var/www/trogworld.com/public_html/forums/includes/class_core.php on line 1960
*tweet* Hello! - Page 2
Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 34

Thread: *tweet* Hello!

  1. #11
    Mage JYAP's Avatar
    Join Date
    Nov 2004
    Location
    Evil undead lair in FL
    Posts
    2,013
    Rep Power
    40
    Turrets:

    Rooter:Flings a Entangle a few feet in front of the turret.
    Autofire:Fires a arrow for 1 damage. Fires by itself.
    Rocket:Lore Check DC 16. Hits closest object for 3d8 fire damage.
    Grenade:Lore Check DC 16. Lobs a firebomb in front of the turret for 2d8 damage.
    Yoshi:Occasionally fires a egg at someone for 2d10 damage. If clicked on,EATS a spawn with lower than 5 HP and restores turret HP by amount of HP left.
    Star:After awhile,it'll place a star in front of the tower. Grab it for DR 30/- to physical for a few rounds.
    Fixit:When used,sacrifices HP from it to make a Repair Kit. Use on a tower to restore HP.
    Bob-omb:Lore Check DC 14. When used,choose a base. A turret there is hit for 10 damage.
    Bullet Bill:Fires a slow-moving missile in front of the turret. Whatever it hits takes 2d6 damage.
    Piranha Plant:Not a turret per se,it snaps at nearby players for 2d6 slashing.
    Summoner:Not exactly a turret,it creates a random spawn from your team.
    Gatling:Lore Check DC 18. Opens fire with a 10-bolt shot at everything near for 1d6 a bolt.
    Plasma Cannon:Lore Check DC 20. Hits a random turret for 30 HP.
    Recorder:Uses a bard song and a curse song to help out in defense.
    Medstation:Can heal you to full health,but takes damage when healing equal to HP given.
    Warpstarorts you near a enemy base for a solo raid.
    Sniper:Lore Check DC 18. Shoots a player for 3d6 damage,regardless of range.
    Napalm:Lore Check DC 16. Throws several Walls of Fire around the turret.
    Blood Boiler:Tiefling only. All spawns get Haste.
    Black Mage:One shot. Black Mage fires a Hadoken,hitting a entire base's turrets for 40 damage.
    Silencer:It's not instant death you idiot. Creates a zone of silence near the base.

  2. #12
    Turret:

    Hero Statue(fighter ):lore 10 deals 1d8 slashing damage to an enemy(melee range) has 100 hp
    Hero statue(archer ): lore 12deald 1d8 piecing dmaage to an enemy has 20 hp
    Hero Statue(Barbarian ): lore 14Deals 1d12 bludgeoning damage to an enemy has 15 hp
    Hero Statue(Wizard) lore 16Casts fireball at an enemy has 10 hp
    Hero Statue (Sorcerer): lore 18 Casts Firebrand at an enemy has 5 hp
    Hero Statue(Master Wizard) (lore check 22 DCCasts Wail of Banchee at an enemy has 1 hp

  3. #13
    Mage JYAP's Avatar
    Join Date
    Nov 2004
    Location
    Evil undead lair in FL
    Posts
    2,013
    Rep Power
    40
    The problem with those is that a turret dealing direct damage will scrap those turrets.

  4. #14
    Knight Protoss119's Avatar
    Join Date
    Sep 2003
    Location
    Zerg Hive, VA
    Posts
    1,857
    Rep Power
    39
    OK, these are all good ideas...but where do we begin?

  5. #15
    your right lets do this
    All hero statues ability:
    Sacred: will not be touched by direct damage only desicration ( physically attacking )

  6. #16

    Paladin
    Almuric's Avatar
    Join Date
    Sep 2003
    Location
    US
    Posts
    2,972
    Rep Power
    50
    Did you guys find a scripter?

  7. #17
    Mage JYAP's Avatar
    Join Date
    Nov 2004
    Location
    Evil undead lair in FL
    Posts
    2,013
    Rep Power
    40
    Dredoc and Halfwing can both script,and I think Song Bird can work on the map if she wants to help. I can't do diddly squat besides beta test and suggest,so any help is welcome Al.

    Turrets:

    Fire/Lightning/Acid/Whatever turret:Lore check DC 20. Draconics only. Fires the breath weapon of the chosen dragon.
    Multiplier:Mephits only. Creates a spawn when used.
    Death:Undead only. Casts Inflict Serious Wounds on the closest target,friend or foe.
    Death2:Undead only. Casts Inflict Critical Wounds instead.
    Bio:Undead only. Fires a blast of poison ahead. Poison deals 1d4 Strength or Dexterity damage.
    Hyper Gatling:Lore Check DC 24. The mother of all multihitters,a whopping 20 bolts for 1d6.
    Charmer:Fiends only. Seduces nearby enemy spawns to fight for you.
    Mimicer:Tieflings only. Costs a HELL lot of cash,but allows the builder to ignore racial requirements.
    Counterfire:If any of the turrets are hit by direct damage,Counterfire shoots the attacking turret for 15 damage.
    Autofire 2.0amage upgrade to 1d2.
    Autofire 3.0:1d4 now.
    Flash:Creates a blinding flash,blinding every enemy. Shadow spawns are instantly destroyed.
    Smiter:Flings a pillar of divine energy for 2d10 damage at a target. Evil creatures take double and undead are killed outright.
    France:Commits suicide after being built.
    Berserker:Tieflings only. Drives all Tieflings berserk,adding Confuse and +10 Strength and Con.

  8. #18
    Mage JYAP's Avatar
    Join Date
    Nov 2004
    Location
    Evil undead lair in FL
    Posts
    2,013
    Rep Power
    40
    More stuff! Just because we can revamp EW doesn't mean we should drop this!

    Races:
    Goblins:All mercs are 1/2 off. Weak otherwise. Medium spawn speed.

    Mercs:
    Ogre Group:3 level 4 ogres attack a base.
    Orc Raiders:5 level 2 orcs attack a base.
    Gnoll Ambush:Sets a trap near your base. When triggered,3 level 3 gnolls attack.
    Kobold Swarm:7 level 1 kobolds attack a base.

    Turrets:
    Statue of Rain Mirnimane:Hiring Rain is 1/2 the regular price.
    Statue of anyone else named:See above.
    Wild Caller:Animals only. Spawns a pair of wolves when used.
    Blood Controller:Tieflings only. Slows down the bleeding of tieflings,making them immune to wounding(if possible)and increases their Con by 4.
    Virus:Sends a virus to a random turret. The turret is either destroyed outright,takes 75 damage,or fires on its allies. Takes a long time to reload.
    Mega Fixit:Restores all ally turret HP equal to twice the HP of the turret spent.
    Holy Beacon Aoes nothing.
    Holy Beacon B:Nope.
    Holy Beacon C:Nada.
    Holy Beacon D:Nil.
    Holy Beacon E:If all of the above and this are built,all spawns and you get +4 to every attribute,AB,AC,and damage. If any of the beacons(which have 75 HP)are destroyed,the effect wears off.
    Time Bomb:When built,starts a 20-turn timer. At the end of the timer,every turret takes 100 damage.
    Thunderstrike:Familiars only. Lore Check DC 18. Fires a electric bolt through a enemy for 4d6 damage,then bounces onto another for 3d6 damage,then onto another for 2d6,then again for 1d6.
    Blue Dragon Statue:Your spawns get 1d6 electric damage.
    Red/Black/White Dragon Statue:See above with matching element.
    Ancient Blue/Red/Black/White Dragon Statueragons only. 1d10 instead.

    I'm the only one suggesting...

  9. #19
    Knight Protoss119's Avatar
    Join Date
    Sep 2003
    Location
    Zerg Hive, VA
    Posts
    1,857
    Rep Power
    39
    We should actually put this ahead of revamping Eternal War...besides, I'm happy with EW - Annihilation the way it is at the moment.

    Events (my fave):

    LAGBALL - Drops a hellball somewhere on the battlefield but not on a base - use Waypoints to denote where the hellball will strike.

    Plague and Pestilience - A specific area on the map is covered with disease. Anyone who enters this area suffers a disease visual effect and loses 5 HP everyone 1 round and 1 point in Constitution every 5 rounds. The diseased field lasts for 3 turns and then disappears. The peeps affected by the plague and pestilience effect do not regain any lost Constitution points/HP unless healed/restored/etc.

    The End of the World As We Know It - The rarest of the rarest of the rare events. Meteor Swarms dot the area as well as Incediary Clouds.

  10. #20
    event:
    *even rareer than rare of the end of the wolrd as we know it*
    And i feel fine: greater spell mantle on every player and merc

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •