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Contrary to popular belief,the Lizardfolk Whipmaster...
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Thread: Contrary to popular belief,the Lizardfolk Whipmaster...

  1. #1
    Mage JYAP's Avatar
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    Contrary to popular belief,the Lizardfolk Whipmaster...

    ...still has Disarm. Fix? And,admittingly,I'm not sure if this has been fixed,cause there was no mention of it.

  2. #2

    Paladin
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    The fix would require a server hak. I havent implemented it yet. I suppose I could just write a scipt to automatically return your weapon to your inventory when disarmed and then allow it.

  3. #3

    Rogue

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    Just edit the lizard's wep to remove the Bonus Featisarm propety, wouldn't that do it?
    Network security is like the Y2k bug, except without the time limit
    And from a book on network security no less, shocking.

  4. #4

    Paladin
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    That would require somehow getting the template for the little lizard open somehow.

  5. #5
    Item name: Shocking Whip
    Tag: X2_IT_CREWPWHIP
    Resref: it_crewpwhip001

    Item name: Epic Shocking Whip
    Tag: X2_IT_CREWPWHIP2
    Resref: it_crewpwhip003


    Just take out Bonus Feat: Disarm (Whip) and you're good to go.

  6. #6

    Rogue

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    You can get all the items used, hp bonus, ac bonus, what merges from polymorph.2da.
    Either that or it was a different .2da, fairly sure it was polymorph.2da though.
    Network security is like the Y2k bug, except without the time limit
    And from a book on network security no less, shocking.

  7. #7

    Paladin
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    You talk as if I was a scripter or something!

  8. #8
    Here are the polymorph.2da lines that tell you exactly what I said before.

    (WARNING: It isn't pretty)

    82 POLYMORPH_TYPE_LIZARDFOLK 134 15 267 po_OldWarA **** **** **** x2_it_crelizhid1 x2_it_crewpwhip 16 **** 20 9 35 **** **** **** **** 1 1 1


    104 POLYMORPH_TYPE_LIZARDFOLK_EPIC 131 15 266 po_OldChiefB **** **** **** x2_it_crelizhid2 x2_it_crewpwhip2 21 **** 20 12 75 **** **** **** **** 1 1 1

  9. #9
    Knight Protoss119's Avatar
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    Hold up, I think I know what you can do. Create two whips for the Lizardfolk Whipmaster (one for normal, another for epic) with whatever tags. Then, go into polymorph.2da (using notepad) and when you see something by the name of x2_it_crewpwhip and x2_it_crewpwhip2, change that to the tags of both whips. Put into the override folder and wala.

    Note: I haven't actually tested this, so...

    EDIT: Just now, I realized a terrible mistake I made - the new polymorph.2da applies to all modules. Therefore, you will have to export your whips into all your modules in order for it to work.
    Quote Originally Posted by Wikipedia
    Neverwinter Nights ("NWN") generally has over 9,000 players online at any one time.
    WHAT NINE THOUSAND

  10. #10
    Yeah, it's still much easier to simply remove the Bonus Feat: Disarm (Whip) from the item properties of each whip. Course, that's assuming that people are actually using the whip to disarm. Shifter AB is notoriously low, so unless the target has 0 Discipline you essentially give up 6 AB and draw AoOs for no reason.

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