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1.65 is out
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Thread: 1.65 is out

  1. #1

    Paladin
    Almuric's Avatar
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    1.65 is out

    The new patch is out. Not alot of changes, but I'm hearing that it puts advertisements into the game.

    The Linux Standalone server patch isnt out yet, so I'm waiting until then. Once it's out I'll patch the server.

  2. #2

    err

    Advertisements?..

    What the f***... explain more on these advertisements...

    Almuric, you NEED to change Disarm to inventory.. otherwise people will catch on that it unbalances the gold/xp ratio and have will grief players with it causing them to have to buy all their items over again.
    \' Mess with the best... Die like the rest \'

    .::{ Leader of the Midknight Nine }::.

  3. #3

    Wow.

    This 1.65 patch is the best they've brought out yet!

    Its so depressing that they have finally almost gotten to fixing all the bugs and NWN 2 is on the agenda relatively soon.

    That frikkin Darkness bug pisses me off big time.

    IKD should have been that way from the start, if anything you should lose AB for trying to knockdown someone smaller and dexterous, but if you connect, god help them on the save.

    The whole dispel and character level was one big major pain in the ass from the very beginning, WOOOOHOOO TO DISPEL FIXING.
    ( note to self, spell breach scrolls still slash a lvl40 mage, Dulp )

    I cannot BELIEVE THEY CHANGED MESTILS TO DAMAGE EVERYTIME YOU HIT, arent mages uber enough with their 3 sets of damage shields, bigbys and god damn Ice Storm spam. -_-

    What do you all think?
    \' Mess with the best... Die like the rest \'

    .::{ Leader of the Midknight Nine }::.

  4. #4
    Mage JYAP's Avatar
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    You got a point. How do we fighters get by a mage with damage resist and multiple shields when we only hurt ourselves? Laaaaaaame. And Ice Storm is overrated.

  5. #5

    Well.

    Well 'Fighters' are not designed to be able to kill a Mage or Arcane Spell caster unless you use your skills and time it properly, which of course is when mestils wears off and you KD spam

    Im pretty sure they changed it because monks were chewing up mage damage reduction without being hurt by anything because they IKD so fast and do no damage, yet still chew through the DR, by then mestilss had worn off and mages were just too easy of a kill to a monk.

    On a server like EB where only the massive tanks with huge STR can oppose a bigby's, ice storm is extremely effective.

    ..and for those tanks there is Hold Monster and firebrand
    \' Mess with the best... Die like the rest \'

    .::{ Leader of the Midknight Nine }::.

  6. #6

    Paladin
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    Disarm isnt an allowed skill. If we're having trouble with shifters disarming people then I'll take care of it.

  7. #7

    Hmm.

    Well i wouldnt say having trouble although if the player base picks up, shifter will be a MASSIVELY popular class and then it will definitely be a problem.

    The shift itself aquires its own special weapon right?.. is it editable? Because its not an extreme issue, atleast not enough to disable the shift as yet.
    \' Mess with the best... Die like the rest \'

    .::{ Leader of the Midknight Nine }::.

  8. #8

    Re: Hmm.

    There is a way to script Disarm so that even on a succesful attempt the weapon stays equipped. At least that's how it was at another place I played. Nerf feats, not classes.

    I like to refer to this recent patch as "caster's Christmas present" since they get everything and everyone else gets screwed for the most part. Now only mages can dispel in epic levels, Mestil's is even more insane (Epic Warding + 10 PM levels + stacked damage shields doing >100 damage per hit means you need a group of several people to take down one mage), and IKD comes at an AB cost now (not gonna complain too much here). Just about everything else is cosmetic. I'm willing to bet Mestil's still bypasses elemental immunities like it used to.

    And as for the advertisments, I could do without those. Bastards.

  9. #9

    Yea.

    Almuric i hate to say it, but i think its time our friendly mages copped a bit of a nerfing.

    #1 No damage shield stacking.
    #2 Mestils is half damage.


    lol.. im begging you please. Even if you have to compramise and double the duration or something, please tone down that stupid shit.
    \' Mess with the best... Die like the rest \'

    .::{ Leader of the Midknight Nine }::.

  10. #10

    Re: Yea.

    It is a problem before epic levels as well. Level 17 mage buffs with extended elemental shields and Premonition and changes into Iron Golem via Shapechange. Mage then stands still while hapless fighter is unable to bypass DR or score any crits while taking 59-72 (~66 average) damage per hit. His only hope is to get his hands on a +5 weapon and dish out 50-some damage per hit.

    The good news: the credit for the kill goes to The Void. The bad news: mage still gets XP, fighter gets jack.

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