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Fire Elemental:1700 AP,1000 DP,L4,Elemental,does double damage on a direct attack.
Water Elemental:1400 AP/DP,L4,Elemental,drowns a target in defense mode if the AP of WE is higher than the enemy's DPx1.5. Drowned monsters are destroyed.
Earth Elemental:800 AP,2000 DP,L4,Elemental,requires to be hit 2 times by a fatal blow to be destroyed.
Air Elemental:1500 AP/DP,L4,Elemental,does not count towards 1 monster summon limit.
Greater/Elder Elemental(any):+500AP/DP and +2L,same abilities.
03-31-2006, 06:11 PM
JYAP
CLEAR! (BZZT)
Duel called on account of time. Tie game.
(gives Protoss a card of his pick from my deck barring Double Team,Rain,and Harner)
Eliwood: 2500 AP/DP, L8, Lord, +200 AP/DP to Pherae Cavaliers.
Lyn: 2100 AP/DP, L7, Lord, +200 AP/DP to Sacaean Nomads, will evade the first lethal blow.
Hector: 2800 AP/DP, L8, Lord, +200 AP/DP to Ostian Knights.
Ostian Knight: 1400 AP, 2000 DP, L4, Unit.
Sacaean Nomad: 700 AP, 1300 DP, L3, Unit, evades first attack, attacks directly.
Pherae Cavalier: 1500 AP, 1400 DP, L4, Unit, summon additional duplicates for 500 LP each.
Etrurian Mage: 1600 AP, 700 DP, L4, Unit, attacks directly at 1/2 AP, must not attack after 3 turns of attacking.
Lycian Mercenary: 1500 AP/DP, L4, Unit.
Bern Wyvern Rider: 1800 AP, 1000 DP, L4, Unit, destroyed outright if hit by anything wielding a bow.(Use your imagination as to which monster has what weapon!)
Ilia Pegasus Knight: 1000 AP, 1500 DP, L4, Unit, reduces any magic-wielding enemy attacking it's AP by 1/2, destroyed outright if hit by bow wielders. (IMAGINATION FOOL!)
Promote: Increase any Unit/Lord's AP/DP by 500 each. In addition, upon promotion, each monster gains a new ability. May be used as a trap card.
Knight: Double LP damage to a monster attacking it in defense mode.
Nomad: Returns to hand upon first death.
Cavalier: May use any equip item.
Mage: Use 2/3 AP to attack directly.
Mercenary: Innate Critical Hit.
Wyvern Rider: Double LP damage when destroying a monster.
Pegasus Knight: Cannot be injured by magic wielders.
Eliwood: AP/DP bonus extends to all Units.
Lyn: May attack directly at 1/2 AP. Lose 300 LP every time you do so.
Hector: Gains +200 AP/DP if Eliwood or Lyn are on the field.
Critical Hit: All attacks Units/Lords make have a 1/10 chance of criticalling and doing double damage.
Silver Sword: +500 to Eliwood, Lyn, Mercs, Cavaliers, and promoted Peg Knights, Wyvern Riders, Nomads, and Hector.
Silver Lance: +500 to Cavaliers, Knights, Peg Knights, Wyvern Riders, and promoted Eliwood.
Silver Axe: +500 to Hector, and promoted Knights and Mercs.
Rally: Double Lord bonuses.
Devil Axe: +1500 AP to Silver Axe wielders, DP drops by 1500.
Together We Ride!: If all Lords are present, AP/DP goes up by 200 for them, and the opponent must listen to Together We Ride!.(joke part)
Reward for beating me: 1 Fire Emblem booster pack. Contents to be disclosed later.
03-31-2006, 08:43 PM
Protoss119
Sorry, JYAP. I just didn't think it was necessary wading through that sea of replies just to find out what the ATK of the monster was. What I do is post the ATK/DEF/Effect of the monster on summon.
04-01-2006, 05:37 AM
JYAP
S'ok. Someone else needs to come here though. Don't make me get the hookshot...
General
Nomad Trooper
Paladin
Sage
Hero
Falcoknight
Wyvern Lord
Druid
Bishop
Valkyrie
Assassin
Swordmaster
The rares are simply the promoted forms of the commons. The Black Fang varients sacrifice 300 DP for 300 AP.
Shaman: 1900 AP, 600 DP, L4, Unit, cannot attack directly.
Monk: 1100 AP/DP, L4, Unit, instantly destroys L3s and below.
Soldier: 700 AP, 300 DP, L2, Unit.
Cleric: 0 AP, 400 DP, L3, Unit, restores a ally's DP by 1000 in lieu of attacking.
Troubadour: 0 AP, 600 DP, L3, Unit, can be played without limit at the cost of 500 LP per monster, restores a ally's DP by 800 in lieu of attacking.
Thief: 600 AP/DP, L3, Unit, can steal a card from the opponent on a direct attack.
Myrmidon: 1100 AP, 900 DP, L4, Unit, innate Critical hit.
Special FE char rule: All attacks against them deal 1/2 AP damage to their DP. When their DP hits 0, the monster is destroyed, and any leftover AP doubles and directly attacks the LP.
:)
04-02-2006, 06:54 PM
JYAP
(cries because no one likes this despite all the work I've put into it)