Warning: Function get_magic_quotes_gpc() is deprecated in /var/www/trogworld.com/public_html/forums/includes/class_core.php on line 1960 Let's play a tank game!
An actual hour/minute...y'know what? Let's just screw this. The poor Zerg Thingy is horribly outgunned. You get $150 for betatesting. I'll edit the thing later and then ask Al to move this to somewhere else in Trogworld.
07-08-2006, 02:22 PM
Protoss119
Thx!
Lurker: I regret that I have one life to give to my- ~BOOM~
07-08-2006, 02:23 PM
Protoss119
Kay. So that's...
25$ at start of round...
+25 for weapon = $50...
+150 for beta-testing = $200.
I feel like rebuilding my tank after it gets moved to Trogworld. So now I get 2 tanks! Naw...I'm gonna sell the weapons on the other one (except Static shot) and remodel it so it packs a little more punch to go with its speed. Like sneak attack.
07-08-2006, 05:48 PM
JYAP
No keeping the Static Shot unless you're buying it again. You know better... :)
07-08-2006, 06:51 PM
Protoss119
>_>
<_<
LOOK! A YOSHI!
~steals Static Shot~
Jk.
07-08-2006, 08:16 PM
Protoss119
Going on vacation tomorrow for 1 week, so weapons for ya.
Light Ion Cannon - Does no damage, but allows you to increase the cooldown on 1 weapon & disable 1 gadget for 3 turns(if available; if not, 2 weapons) on an enemy tank. Setback by cooldown time. 0 Damage, 2 range, 5 turns CD.
Artillery Plasma Cannon - Does hellish damage. Cannot be used at close range. Again setback by cooldown. 40 damage, range 8 (minimum 3), 6 turns CD.
Equinox Cannon - This weapon fires an unknown orb of energy at a target. The orb shuffles through numbers 1 through 6. The following effects occur on said number:
1-Full heal.
2-75$ Cash.
3-1 weapon has its cooldown increased.
4-1 weapon has its damage increased.
5-All ?s by the target are deleted.
6-Instant Death.
Gadgets:
Shade: Allows you to drop a shadowy field around a 3x3 portion of the grid surrounding your tank. All tanks in that field have their weapon ranges reduced by -2. It can't go past 1 though. Single Use, disappears afterwards.
Oil: Allows you to drop a churning field of oil around a 2x2 portion of the grid surrounding your tank. All tanks in that field, if they don't hover or teleport, move 1 extra space, whether they like it or not. For example, an Arc crosses the field of oil, moving 1 space. Because it's in the field, it has to move an extra space in the direction its going. Single Use, disappears afterwards.
07-09-2006, 07:15 AM
JYAP
Light Ion Cannon: Good job,but I'd rather only 1 weapon/gadget if it's a LIGHT ion cannon. Still,approved.
Artillery Plasma Cannon: The minimum range is a good idea,but it's still pretty powerful...meh. Approved.
Equinox Cannon: I disagree with instant death and full heal. Semi-approved,but you really should think: A little Blast could instantly destroy a Jager with that. On the flip side,a Jager can be down to 10 HP or so and instantly recover. You only get $10 for this. :(
Shade/Oil: Nice...Now you gave me ideas for new terrain type! You rock. Approved.
That's $110 there. I'm using a different comp since my usual one conked out on me,so you'll have to wait for the edit.
07-16-2006, 10:13 AM
Protoss119
Shweet! Thx!
Had to do a bit of brainstorming before I left. So now I'm at...$310? I could make a killing off of this...err, you didn't hear that.
~gets recalled to Char by Arbiter~
Maybe I should make the minimum range for the APC 4. What do you think?