...still has Disarm. Fix? And,admittingly,I'm not sure if this has been fixed,cause there was no mention of it.
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...still has Disarm. Fix? And,admittingly,I'm not sure if this has been fixed,cause there was no mention of it.
The fix would require a server hak. I havent implemented it yet. I suppose I could just write a scipt to automatically return your weapon to your inventory when disarmed and then allow it.
Just edit the lizard's wep to remove the Bonus Feat:Disarm propety, wouldn't that do it?
That would require somehow getting the template for the little lizard open somehow. :razz:
Item name: Shocking Whip
Tag: X2_IT_CREWPWHIP
Resref: it_crewpwhip001
Item name: Epic Shocking Whip
Tag: X2_IT_CREWPWHIP2
Resref: it_crewpwhip003
Just take out Bonus Feat: Disarm (Whip) and you're good to go.
You can get all the items used, hp bonus, ac bonus, what merges from polymorph.2da.
Either that or it was a different .2da, fairly sure it was polymorph.2da though.
You talk as if I was a scripter or something! :lol: :moon:
Here are the polymorph.2da lines that tell you exactly what I said before.
(WARNING: It isn't pretty)
82 POLYMORPH_TYPE_LIZARDFOLK 134 15 267 po_OldWarA **** **** **** x2_it_crelizhid1 x2_it_crewpwhip 16 **** 20 9 35 **** **** **** **** 1 1 1
104 POLYMORPH_TYPE_LIZARDFOLK_EPIC 131 15 266 po_OldChiefB **** **** **** x2_it_crelizhid2 x2_it_crewpwhip2 21 **** 20 12 75 **** **** **** **** 1 1 1
Hold up, I think I know what you can do. Create two whips for the Lizardfolk Whipmaster (one for normal, another for epic) with whatever tags. Then, go into polymorph.2da (using notepad) and when you see something by the name of x2_it_crewpwhip and x2_it_crewpwhip2, change that to the tags of both whips. Put into the override folder and wala.
Note: I haven't actually tested this, so...
EDIT: Just now, I realized a terrible mistake I made - the new polymorph.2da applies to all modules. Therefore, you will have to export your whips into all your modules in order for it to work.
Yeah, it's still much easier to simply remove the Bonus Feat: Disarm (Whip) from the item properties of each whip. Course, that's assuming that people are actually using the whip to disarm. Shifter AB is notoriously low, so unless the target has 0 Discipline you essentially give up 6 AB and draw AoOs for no reason.