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The "New" What We Need On the Server Thread [Archive] - TrogWorld

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Almuric
08-01-2005, 04:25 PM
OK, the other one got too big and I'm not gonna read through seven pages of posts. Help me out, what's missing or needs updating?

JYAP
08-01-2005, 05:15 PM
Everything on the first post. :razz:
Just get that up to appease the angry hordes.

Almuric
08-01-2005, 06:56 PM
I agree to put catapults and spawns in the fortresses (provided the spawns I have been provided work).

Halfwingseen
08-01-2005, 06:59 PM
also a nice little tournement once in a while would be fun (however dm run it would need to be )

JYAP
08-02-2005, 07:59 AM
Make sure to place flags(capture for bonus exp for the rest of the round!),gold vaults($$$),and remove the annoying 5-point resistance to all elements. Ok,the third one was off topic,but seriously,like Wandera pointed out in one topic,anyone can absorb up to 5 damage of any element. Could you remove it so weapons' elemental damage have meaning?

Almuric
08-02-2005, 11:07 AM
You're forgetting that some teams are actually vulnerable to the element. Plus if I remove the resistance mages instantly get more powerful.

JYAP
08-02-2005, 12:59 PM
But still,the fighters' elemental damage on their weapon will do next to nothing. And I phail to see what 5 points does to already-strong mages.

Almuric
08-02-2005, 02:22 PM
Missile storm anyone?

I can put some more weapons in the shop with more damage.

JYAP
08-02-2005, 02:57 PM
Oh. In that case,ok. Nevermind.

Seith
08-02-2005, 05:06 PM
In a 1 vs 1 battle, missle storm = instant x_x with no save, especially if cast more than once

Almuric
08-04-2005, 03:08 PM
Current requests:

catapults in the fortresses
spawns in the fortresses
higher elemental damage weapons in the stores

Seith
08-06-2005, 09:48 AM
that sounds great to me

Seith
08-06-2005, 09:48 AM
Oh yeah, and can all my guys be on the void team ^_^?

Almuric
08-08-2005, 02:05 PM
Current To-Do list:

catapults in the fortresses
spawns in the fortresses
higher elemental damage weapons in the stores
reduce stun time on Bigby's
change traps for better balance

Protoss119
07-26-2006, 10:04 PM
I have a suggestion myself. Acting on JYAP's weapon/armor dilema...

-Make a few "copies" of certain armors with anything less than +3 AC bonus. Add damage resistance vs. bludgeoning/piercing/slashing/whatever among other bonuses. That way, there are rewards for choosing Spell Immunity over Increased AC or something.

Example:

Aqueous/Aquatic Spellbound Robes +1
Spell Immunity: L0 or lower
AC Bonus +1

I know the L0 thing looks a bit sucky, but since we now have a starting level of 8, L1 spells are going to come to use all of a sudden. If we negate L1 spells, then mages are extremely limited in offensive spell choices (save for Clerics, who don't really gain any damaging spells 'till L3).

For weapons:

Air's Mace of Unholiness

Damage Bonus: 2 Electric
Damage Bonus: 1d4 Negative Energy

It's a thought.

JYAP
07-27-2006, 04:11 AM
You need the spawns to go out and attack other planes. And non-sucky elite shop items. And a much bigger variety of weapons,possibly with disease and poison since you can rest. And DEFINITELY more armor,with negative spell failure,DR,haste,even more AC with vulnerabilities,maybe an armor that has Magic DR. And even with spawns in planes,there needs to be motivation to attack. Place a flag in the base. Capture the flag after it murders your invisibility spells and Hide/MS and you gain a good chunk of exp,full heal,and a few buffs. And have it only turn on when there's at least 2 players on each plane. And finally,end-of-round bonuses. Do it. Now. Maybe have players gain bonus exp for stuff like Most Kills or Most Flag Captures.

JYAP
10-14-2006, 11:46 AM
Bump so Al includes a good deal if not all of this stuff in EB2

More ideas:

DR armor,with decreased AC for DR.
Specialized DR armor strong against melee but weak against magic.
The opposite of the above.
Weapons that on hit cast spells but don't do any actual damage.
Weapons that only deal elemental damage.
Instead of Fire >< Water and Earth >< Air,make it so Fire>Earth>Air>Water>Fire.
Weapons that deal better physical damage in lieu of elemental damage.
Grenades. Thousands of them.
Anything already mentioned.
Artifacts in the team fortresses that,when captured,reduce the team's effectiveness in that area and boost the other team's.

EX: Suppose the Artifact of Magic was captured. The capturing team gains a bonus to spellcasting(yet to be determined)and the opposing team gets a 10% spell failure chance.

A shop in the fortress near the portal that sells free potions,but you can only carry 5 and enemies can't use it.
Starting level=1. Yes,1. It'll be more interesting.
Appoint either me or Toss as item designers so we can add our(completely balanced)items in so you don't have to do all the work.

Whew.

Halfwingseen
10-14-2006, 03:34 PM
Appoint you and toss for item designers XD
though seriously AL if you need some help developing EB im your man ^^
I think we should add 2 arenas ( out of the 8 ) that have soldiers spawn at capture points and at the end o round the team with most capture points winses EXP/gold

JYAP
10-14-2006, 06:12 PM
Better yet: Incorporate Warcraft maps into certain arenas. I just KNOW DOTA will work well on NWN2. Wing's idea reminds me of Spellbinder,where you control a hero and your team of 5 tries to change these nodes to your team,then change the big enemy node to your team. Fun game really.

Hey,really,I can help make items. I'll properly balance them and everything,even the gear that I know I will use. :)

Protoss119
10-14-2006, 06:48 PM
...

IWANNABEANITEMDESIGNERIWANNABEANITEMDESIGNER!!!

PLEEEEEEEEEEZZZZZZZ!!!!111111one

Almuric
10-14-2006, 07:59 PM
heck no I'm not gonna build all that crap into the new mod. it'd be impossible to balance.

JYAP
10-15-2006, 06:34 AM
Fine. Pick out the reasonable ones that you can balance. Don't leave me hanging about new stuff that could be implemented...

Almuric
10-15-2006, 08:01 AM
I'll update when EB2 gets built. It may be a while.

JYAP
11-05-2006, 06:33 AM
So how's progress? From what I've seen, IGMS needs MAJOR balancing. Perhaps keep Magic Missile and its kin as magic damage and provide equipment that gives heavy resistances to magic damage?

Almuric
11-05-2006, 07:14 AM
I'm gonig to have to play the new game a bit and try out all the classes before I even attempt to make anything I consider balanced.

JYAP
11-06-2006, 07:59 PM
IGMS does 3d6 damage now. Clearly 2d6 wasn't enough.

Warlock sounds like so much fun. His blast can drain levels if he wants it to at higher levels. :)

Halfwingseen
11-09-2006, 01:54 PM
OKay the buff isnt that much damage its 1d6 per lvl if your counting against a single target you got to take into account the heavy spell resist and things that have been added and thats at lvl 20 where it does 360 damage maximized thats max lvl

JYAP
11-10-2006, 07:07 AM
Wing isn't allowed to talk anymore. That buff is gonna make IGMS the no. 1 spell to use 1v1, and if that guy has no SR(quite common in terms of armor, barring drow and duergar and whatnot)or magic resistance, gg.

Almuric
11-10-2006, 08:21 AM
You guys are acting like everyone is going to be high level and super powerful. The classes are so different and there are so many plus we're limited to only 20 levels.

JYAP
11-10-2006, 11:40 AM
Different classes=/=Different spell damage.

Almuric
11-10-2006, 12:28 PM
I've also been talking to someone about building EB2.

Halfwingseen
11-10-2006, 01:57 PM
JYAP your forgetting anyone who would be dueling a mage 1v1 would either grab kd and some massive hp very very few people would have a low hp guy without HIPS igms isnt very powerful AT ALL never was never will be true strike disintigrate will always be better

Halfwingseen
11-10-2006, 01:58 PM
Oh guys come to SCA under arena section in NWN2 thats my new hangout ^^

Protoss119
11-10-2006, 08:37 PM
IGMS isn't that powerful...which is why everyone suffers under it? If all the classes got magic resist at some point, you'd be right, but no, that doesn't happen. IGMS does the full 2d6 (keyword) damage PER MISSILE which could mean 84+ damage total.

Halfwingseen
11-11-2006, 08:02 AM
IGMS can kill a single target easily but you guys know mirror image makes up to 8 images right...... thats 8 dead missiles meaning maximum damage of 144 at lvl 20 ^^ then there is spell resistance which affects each missile and then the fact if you ar enot shit for brains your gonna use summons in NWN2 and if your a fighter kd works great and you will have huge hp and if your a rogue you have hips so i dont see the problem

Protoss119
11-11-2006, 02:09 PM
1/3 of that awesome HP dissipates almost instantly when you get hit with IGMS. Also, Spell Resistance affects the spell as a whole. That said, Spell Penetration > Most Spell Resistance. Spell Resistance in general, if you don't have the spell, is quite expensive, and even if you do have the spell, Spell Breach will kill it quickly.

Halfwingseen
11-12-2006, 08:49 AM
We are talking NWN 2 here Protoss learn nwn2 before you speak each missile gets a SR check at lvl 20 ( when IGMS is even remotely Dangerous ) SR is 31 for subraces and 32 for the spell a summon dire bear spell will absorb half the missiles and mirror image takes care of 8 more so you get hit with 2 2d6 missiles. .

Halfwingseen
11-12-2006, 08:51 AM
The Point is in team pvp IMGS is pointless there are scarier spells in nwn2
true strike + disintegrate which makes u roll a fort ave or die if you succeed in the save you take 20d6 damage

Almuric
11-12-2006, 10:33 AM
I agree that in Team PvP there should be too many people on the field of battle for IMGS to have much of any effect.

Halfwingseen
11-12-2006, 11:38 AM
Agreed tahst why firebrand got popular its reverse IGMS IGMS > single firebrand > many

Protoss119
11-12-2006, 01:58 PM
We are talking NWN 2 here Protoss learn nwn2 before you speak

"Do not mock me, Dreadlord! I am aware of the Orcs' failure!"

-Mannoroth the Destructor

JYAP
11-12-2006, 02:13 PM
...right. So then, if IGMS isn't that powerful, why did everyone get 5 elemental DR in EB?

Oh yes, 2d6 is the old one. The new one deals 3d6 according to the manual.

And in addition, just because someone can make a character to counter IGMS users doesn't mean they will, nor does it make it the best idea.

Halfwingseen
11-12-2006, 08:19 PM
I believe everyone got 5 ele resist in EB to show neutrality to the other elements furthering the STORYLINE not everything is about fighting jyap and NWN2 IGMS does 12 when maximized and 3d6 when normal :/

JYAP
11-13-2006, 05:18 AM
The storyline is neglectible. Also, Al has stated the 5 resist was to keep IGMS from being super-powerful. Check the other topics first. Furthermore, you said yourself maximized<empowered. Why bother with maximized then?

Halfwingseen
11-13-2006, 02:14 PM
Maximized is for things that have large die d12 d10 d8 a 1d12 empowereds damage ranged from 2-18 which is an average of 10 where maximized its 12
d10 empowered is 2-15 which is 8.5 maximized is 10 d8 is 2-12 average of 7 maximized is 8 as it goes down the difference gets smaller and the risk get pointless at half a damage at d6

JYAP
11-14-2006, 06:50 PM
Wing, I don't need to present anything to counter you: You're gunning yourself down pretty fast. 3d6 per missile+Empowered(since, y'know, it has a small die roll)=pain.

Halfwingseen
11-14-2006, 07:31 PM
god i was wrong reread the in game spell and cast it it never did over 12 damage a missile it doesnt deal 3d6

JYAP
11-15-2006, 04:36 AM
I think we're operating under different versions of IGMS. I'm talking about the new NWN2 IGMS. And I can't play because my computer can't exactly run the game.

Almuric
11-15-2006, 07:41 AM
why are we arguing about this again?

Halfwingseen
11-15-2006, 02:10 PM
because jyap must be right as usual and im playing nwn2

Halfwingseen
11-19-2006, 11:41 AM
And JYAP NWN2 was released witha screwed up manual btw alot is wrong like the first nwn manual >.> anyway the in game spellbook says IGMS deals 2d6 per missile and 1 missile/lvl to a maximum of 10 missiles so BOOYA and also disintegrate deals 2d6 magic damage/lvl to a maximum of 40d6 but its a fort save or just 5d6 damage and its the same level of spell as IGMS