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Spells under Review [Archive] - TrogWorld

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Almuric
10-20-2004, 05:06 PM
The following changes in the 1.64 update are being looked at for updating spell scripts on the server:

- The spell Phantasmal Killer now respects creatures that are immune to mind-affecting spells a bit better (nw_s0_phankill.nss).
- The spell Tasha's Hideous Laughter now respects creatures that are immune to mind-affection spells a bit better (x0_s0_laugh.NSS).
- Fixed a minor bug with the Web spell.
- Fixed saving-throw-adjusted damage for the Sunbeam spell.
- Fixed a bug with the Magic Vestment spell, where the duration of the visual effect differed from the duration of the actual effect.
- Added spell hook to Endurance spell nw_s0_endurce.nss
- Fix to the Doom spell. To negate the effects, the target needs to make their saving throw OR resist the spell, they shouldn't need to do both.
- The Meteor Swarm spell can now be scribed to scrolls.
- Fixed a bug with the Chain Lightning spell (was not capped properly).
- Fix to the spell Stinking Cloud, it was not respecting poison immunites correctly.
- Fix to Bigby's Crushing Hand and Bigby's Grasping Hand spells. Immunity to paralysis should not make you immune to these spells.
- The Banishment spell now kills the creature instead of simply destroying the creature object. This is to ensure that the creature's OnDeath event fires properly.
- Made a fix to the damage cap on the Darkfire spell.
- Made a fix to the damage healed by the spell Nature's Balance (NW_S0_NatureBal.NSS)
- Made a fix to the empowered damaged caused by the spell Slay Living (NW_S0_SlayLive.NSS)
- Undead are no longer immune to the blindness effect from the spell Sun Burst (x0_s0_sunburst.NSS)
- Fixed some issues with spell mantles stacking when they shouldn't (NW_S0_SpMantle.NSS, NW_S0_LsSpMant.NSS, NW_S0_GrSpMant.NSS).
- Fixed a problem with the damage calculated for the cloud kill spell (nw_s0_cloudkilla.nss).
- Fixed the way the BAB increase was being calculated for the spell Divine Power (nw_s0_divpower.nss).
- Protection from Spells can now be extended properly (nw_s0_prspells.nss).
- Changed the duration of the spell Magic Weapon to match the in-game description (x2_s0_magcweap.nss).
- Fixed grapple check for some of the Bigby's spells (x0_s0_bigby3.nss, x0_s0_bigby5.nss).
- Fire Storm now works correctly when combined with meta magic (nw_s0_firestrm.nss).
- Removed unnecessary spell hook code from the onenter/onexit/onheartbeat scripts for some AOE spells (nw_s0_invsph*.nss, nw_s0_invpurgea.nss, nw_s0_GhoulTchA.nss, and nw_s0_SilenceB.nss).
- Made Protection from Good/Evil work properly with the Extend Spell feat (nw_s0_prgood.nss, nw_s0_previl.nss).
- Removed the 10 round maximum duration for Ray of EnFeeblement, so that it better matches the spell description (NW_S0_rayEnfeeb.nss).
- Made the Scare spell work properly with the Extend Spell feat (nw_s0_scare.nss).
- Call lightning now specifies the correct EventSpellCastAt() constant (nw_s0_calllghtn.nss).
- Corrected the duration of the Remove Fear spell and made it work correctly with the Extend Spell feat (nw_s0_rmvfear.nss).
- Corrected the duration for the spells IronGuts, Stone Bones and Keen Edge (X2_S0_Ironguts.NSS, x2_s0_stnbones.nss, x2_s0_keenedge.nss).
- Fixed the damage calculation for the Flame Lash spell to better match the in game description (nw_s0_flmlash.nss).